okay so i been working on a sound EE and after about a month of research trial and error i got the code in the gsc functioning only problem is when i comlete the egg my sound doesnt play now im not sure if it has to do with how im calling the code in the gsc or if it is the csv i coverted the song to mono removed tags converted it in launcher copied that file from raw sounds to mods i used the header from asylum for the csv and took the mx_egg line and edited it to match my sound alias i personally am leaning to it being a csv issue as all the gsc code works just not the playSound part so here these are the scripts also i have the song in mods/mapname/Song and in the raw/sounds/Song and again in sound_assets/Song i just don't understand what i am doing wrong
not_egg_finished()
{
player = getplayers();
iPrintLnBold("You Moron, You Ruined My Plans!!");
player playSound("MITH");
}
//now the sound alias code
name,file,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig
MITH,Song\MITH.wav,,,0.42,0.42,,,,,,,full_vol,,,0,,,,,,,2d,streamed,,,,,,,,,,music_all,,,,,,0,,,,,,100,100,0.25,1,,