
Posts
240
Respect
64Add +1
Forum Rank
Mr. Elemental
Primary Group
Mapper
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Has released one or more maps to the UGX-Mods community. |
You can I think, but if there are issues with that you can setcandamage on the ent instead of using a trigger.
Trigger:
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Triggers#Damage
SetCanDamage
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Damage::SetCanDamage
and then use a waittill("damage", amount); I think, and of course keep track of the amount for the ent then.