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Simple trig damage question

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Created 9 years ago
by josemassacre
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I was just wondering if you can make it to where a player has to do a certain amount of damage to a damage trigger before it's actually triggered via script?
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You can I think, but if there are issues with that you can setcandamage on the ent instead of using a trigger.

Trigger:
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Triggers#Damage

SetCanDamage
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Damage::SetCanDamage

and then use a waittill("damage", amount); I think, and of course keep track of the amount for the ent then.
Last Edit: May 17, 2015, 02:08:36 am by MakeCents
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You can I think, but if there are issues with that you can setcandamage on the ent instead of using a trigger.

Trigger:
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Triggers#Damage

SetCanDamage
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Damage::SetCanDamage

and then use a waittill("damage", amount); I think, and of course keep track of the amount for the ent then.
So it turns out that all I have to do is set a Kvp to do what I wanted haha thank you makecents

 
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