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Mr. Elemental
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
You can I think, but if there are issues with that you can setcandamage on the ent instead of using a trigger.
Trigger:
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Triggers#Damage
SetCanDamage
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Damage::SetCanDamage
and then use a waittill("damage", amount); I think, and of course keep track of the amount for the ent then.