In my map I need risers to spawn out of the water using the KVP's
[script_noteworthy] [find_flesh] and [in_water]
at the same time so zombies can rise out of the water and chase the player without a barricade like in shi no numa. Any tutorials on this (as I couldn't find any) or any help anyone can offer? The two script_noteworthys do not work together at the same time. Thanks!
I will make a tutorial after it is solved because there does not seem to be one yet
The sound of God is the screech of tires, lights and magnets, bolts and wires. Strayed from the road, this very one, still to come. The sound of tires is the sound of God, the electric version.
You'll have to combine the two effects of in_water and find_flesh. Relatively simple:
Nice! If I may, I would like to suggest using IsSubStr instead of the || with another kvp. Not that there is anything wrong with what you did, just a suggestion to see if you like that way.
Nice! If I may, I would like to suggest using IsSubStr instead of the || with another kvp. Not that there is anything wrong with what you did, just a suggestion to see if you like that way.
Then they could use both kvps together... find_flesh in_water
Thanks a ton for the help I will get started on this right now and I'll make a tutorial with both of you fully credited after I get it working! +1 to both of you
Nice! If I may, I would like to suggest using IsSubStr instead of the || with another kvp. Not that there is anything wrong with what you did, just a suggestion to see if you like that way.
That's probably a better solution, I haven't scripted enough to know all the functions and I haven't taken any classes on coding so everything could probably be more efficient.