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u dnt wnt 2 no



Aye mate you don't know me so y don't you shut tf up ok buddy

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
So i'm thinking , how can i make make the rounds don't activate/Start unless i hit a specif "script_origin" ?
Thanks in Advance.
http://ugx-mods.com/forum/index.php/topic,10468.0.html
thezombiekilla gave a pretty decent and easy guide to it, of course you can do more with this, like menu stuff, etc. but for what you want this is perfect.
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
startGame = getent("startGame","targetname");
//flag_wait( "all_players_connected" );//make sure this is above this script or add it here
players = get_players( );
for( i=0;i<players.size;i++ ){
if(Distance( players[i].origin,startGame.origin )<100) break;
}
level thread round_start();
startGames = getentarray("startGame","targetname");
//flag_wait( "all_players_connected" );//make sure this is above this script or add it here
players = get_players( );
for( i=0;i<players.size;i++ ){
for( o=0;o<startGame.size;o++ ){
if(Distance( players[i].origin,startGames[o].origin )<100) break;
}
}