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Randomize Starting Pistol

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Created 11 years ago
by StormR007
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Location: england
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I have very little experience scripting. How can I randomize my starting pistol? I want the pistol to be one of these 4 weapons
P99
M1911
Tac - 45
Five - Seven.
How can I change it to one of these?
Marked as best answer by StormR007 11 years ago
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Location: frPontault-Combault, France
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in _loadout.gsc replace:

Code Snippet
Plaintext
	add_weapon( "zombie_colt" );
PrecacheItem( "napalmblob" );
PrecacheItem( "napalmbloblight" );
set_switch_weapon( "zombie_colt" );

set_laststand_pistol( "zombie_colt" );

by

Code Snippet
Plaintext
random_starting_gun = randomIntRange(1,4);
PrecacheItem( "napalmblob" );
PrecacheItem( "napalmbloblight" );

switch (random_starting_gun)
{
case 1:
                add_weapon( "m1911" );
set_switch_weapon( "m1911" );

set_laststand_pistol( "m1911" );
break;

case 2:
                add_weapon( "tac45" );
set_switch_weapon( "tac45" );

set_laststand_pistol( "tac45" );
break;

case 3:
                add_weapon( "p99" );
set_switch_weapon( "p99" );

set_laststand_pistol( "p99" );
                break;

                default:
                add_weapon( "five_seven" );
set_switch_weapon( "five_seven" );

set_laststand_pistol( "five_seven" );
break;
}
Last Edit: November 06, 2015, 07:36:47 pm by Wolf_Silver
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Hey i would like to add this feature to my map too thanks for sharing it :D
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Location: england
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in _loadout.gsc replace:

Code Snippet
Plaintext
	add_weapon( "zombie_colt" );
PrecacheItem( "napalmblob" );
PrecacheItem( "napalmbloblight" );
set_switch_weapon( "zombie_colt" );

set_laststand_pistol( "zombie_colt" );

by

Code Snippet
Plaintext
random_starting_gun = randomIntRange(1,4);
PrecacheItem( "napalmblob" );
PrecacheItem( "napalmbloblight" );

switch (random_starting_gun)
{
case 1:
                add_weapon( "m1911" );
set_switch_weapon( "m1911" );

set_laststand_pistol( "m1911" );
break;

case 2:
                add_weapon( "tac45" );
set_switch_weapon( "tac45" );

set_laststand_pistol( "tac45" );
break;

case 3:
                add_weapon( "p99" );
set_switch_weapon( "p99" );

set_laststand_pistol( "p99" );
                break;

                default:
                add_weapon( "five_seven" );
set_switch_weapon( "five_seven" );

set_laststand_pistol( "five_seven" );
break;


Thanks for the help. ;D

 
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