So, basically, I tried to make the death in Aftermath more gory (blood on hit included, hehe ) Blood on hit is working fine: But when I die, I get this: This was my function that was causing it:
Edit: What to do separate thread with just a simple self waittill("death"); in it have self.daFokinFx delete(); and in fx spawn put self.daFokingFx spawn a script model set to tag_origin link fx to that or never tried this but self.daFokinFx = playFx----
Last Edit: December 23, 2014, 05:12:11 pm by DidUknowiPwn