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ragdoll

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Created 10 years ago
by arceus
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hello I'm trying to get a explosion that causes the zombies to go rag doll i already got the fx and the origin i just don't know how to get the explosion to deal damage and rag doll threw script. any help is appreciated
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anyone???
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Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
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I'm guessing this is for your qed we were talking about?
Code Snippet
Plaintext
zombs = getaispeciesarray("axis","all");
for(k=0;k<zombs.size;k++)
{
          qed_angle = entity.angles; // Change "entity" to the name for the variable/entity that will make the zombies fling
          qed_angle += (RandomFloatRange(-60, -40), RandomFloatRange(-8, 8), 0);
          ragdoll_position = anglestoforward(qed_angle);
          ragdoll_power = RandomFloatRange(280, 350);

          zombs[k] StartRagdoll();
          zombs[k] launchragdoll(ent_angle * ragdoll_power);
}
If it is for the thing with the QED that will make the zombies to fling away, then that should do it. ^
Last Edit: September 30, 2014, 06:32:20 pm by Ege115
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correct thanks :D you've been extremely helpful with this :D
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did this work? if so mark his answer as best. :P
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haven't tested yet will be later today

 
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