i would use a trigger multiple. script would look something like this:
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walk_thru_trig = getEnt("walk_thru_trig ", "targetname"); //trigger multiple make sure spawn flags are set to players only
walk_thru_trig waittill("trigger", user); { walk_thru_trig delete(); players = get_players(); for(i=0;i<players.size;i++) players[i] playsound("mx_eggs"); // this is Beauty of Annihilation, but you can add your own song, just look up a tutorial
i would use a trigger multiple. script would look something like this:
Code Snippet
Plaintext
walk_thru_trig = getEnt("walk_thru_trig ", "targetname"); //trigger multiple make sure spawn flags are set to players only
walk_thru_trig waittill("trigger", user); { walk_thru_trig delete(); players = get_players(); for(i=0;i<players.size;i++) players[i] playsound("mx_eggs"); // this is Beauty of Annihilation, but you can add your own song, just look up a tutorial
}
alright! thanks but may i ask another question? Is there a way to make the Actor Enemy dog to spawn in and replace hellhounds? this is required for my map to function and i really need help to get them to work as i cant get the round to start aka hellhound round.
i cant seem to get it to work and i dont think replacing the hellhounds model will work. i really need help as this is for my survival map styled like MW3 survival and i want dogs to spawn in like it does in mw3 but with the soldiers on regular rounds as well. im not quite sure how i get the dog to spawn so im desperate for assistance about this problem!
if you are asking for mixed rounds dogs and zombies sure thats not too hard. if you are asking how to change the dog model i dont know how to do that, but it is possible
if you are asking for mixed rounds dogs and zombies sure thats not too hard. if you are asking how to change the dog model i dont know how to do that, but it is possible
yes the first thing you said! but does it work for the enemy_dog? they function the same way and i know how to the change the models
not sure how, never done it, but i would try and look up where in scripting it initializes the mixed rounds (idk where it is) and change it to suit your needs
not sure how, never done it, but i would try and look up where in scripting it initializes the mixed rounds (idk where it is) and change it to suit your needs
hmmm i thought you would just set the spawner to spawn with the zombies XD. also does the enemy_dog AI work? i cant get it to spawn and it seems its animations are broken including the spawner