- in order to get the bamskater b01 perks to work aswell (phd, staminup, deadshot, mule kick) - and maybe how to delete the drinking animation this is made in the script
this should be a quick fix, any help would be appreciated! Thanks for your help!
I cant remember what Bam used for deadshot. If you open his _zombiemode_perks_bo ( i think it was called? ) and look for 'specialty_' you will find them.
to remove the drinking show more/the entire script
I cant remember what Bam used for deadshot. If you open his _zombiemode_perks_bo ( i think it was called? ) and look for 'specialty_' you will find them.
to remove the drinking show more/the entire script
Super bedankt man! Als je de link opent zie je de script het is niet veel, dus als je tijd hebt om te kijken laat het vooral weten!
Je gaat waarschuwingen krijgen als je geen engels typt in een topic, ook voor andere geruikers die dit topic gebruiken en mss hetzelfde probleem hebben is het makkelijker in het engels vandaar
I missed that link, to remove the drinking comment out/remove all these lines:
Code Snippet
Plaintext
//DUKIP - Moved this var to above the perk bottle give as there was a chance of getting "dual" perks. player.is_drinking = 1;
// do the drink animation gun = player maps\_zombiemode_perks::perk_give_bottle_begin( perk );
player waittill_any( "fake_death", "death", "player_downed", "weapon_change_complete" );
// restore player controls and movement player maps\_zombiemode_perks::perk_give_bottle_end( gun, perk ); player.is_drinking = undefined;
Je gaat waarschuwingen krijgen als je geen engels typt in een topic, ook voor andere geruikers die dit topic gebruiken en mss hetzelfde probleem hebben is het makkelijker in het engels vandaar
I missed that link, to remove the drinking comment out/remove all these lines:
Code Snippet
Plaintext
//DUKIP - Moved this var to above the perk bottle give as there was a chance of getting "dual" perks. player.is_drinking = 1;
// do the drink animation gun = player maps\_zombiemode_perks::perk_give_bottle_begin( perk );
player waittill_any( "fake_death", "death", "player_downed", "weapon_change_complete" );
// restore player controls and movement player maps\_zombiemode_perks::perk_give_bottle_end( gun, perk ); player.is_drinking = undefined;
Heel erg bedankt man!
Thanks you somich stuffy u the best Double Post Merge: June 28, 2017, 01:53:48 pm
I cant remember what Bam used for deadshot. If you open his _zombiemode_perks_bo ( i think it was called? ) and look for 'specialty_' you will find them.
to remove the drinking show more/the entire script
Thanks alot stuff, removing the drink animation worked, after adding the 4 black ops perks,
ps: for anyone who does this, go to zombiemode_perks.gsc , find perk_hud_create and add
case "specialty_armorvest": shader = "specialty_juggernaut_zombies"; break;
case "specialty_quickrevive": shader = "specialty_quickrevive_zombies"; break;
case "specialty_fastreload": shader = "specialty_fastreload_zombies"; break;
case "specialty_rof": shader = "specialty_doubletap_zombies"; break;
in order to make the shaders visible
Last Edit: June 28, 2017, 03:51:45 pm by Pieternba2k