


Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
self waittill( "grenade_fire", grenade, weapName ); self waittill("projectile_impact", weaponName, impact);self waittill("weapon_fired");![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
There also is,Which notifies when you shoot any weapons that is being fired with left mouse click. So this notify is being detected when you shoot. Code SnippetPlaintextself waittill("weapon_fired");
self waittill( "projectile_fired", weapname, projectile )yeh, i also knew that one. But as far as i know that doesn't allow me to get the projectile same way like the grenade_fired does?
I'm looking for something like:
( i know this one doesn't exist, it's just an example ) Code SnippetPlaintextself waittill( "projectile_fired", weapname, projectile )
So that it returns the projectile itself right after it's being fired, instead of waiting for the impact..
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
