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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Dont play the fx on the ai if it's a "looping" fx or you won't be able to stop it - in this case you need a seperate model linked to them instead like you had in the example
And don't use tag origin or it'll be at the zombies feet
Fx linkto( "tag_to_link_to" );
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
really? i thought the fx were supposed quit after the entity was deleted?
and the parameters are actually like this, linkTo("entity_to_link_to", "tag_to_link_to"); along with two others for offsetting the linked entity from the tag position