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Perk Bottle Error

HOT
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Created 9 years ago
by HyperFirez
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Maps:
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no, I changed the script and added the weapon file to raw weapons (which I didnt have before). This model is bo3 jugg. but idk why it is so far down.
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no, I changed the script and added the weapon file to raw weapons (which I didnt have before). This model is bo3 jugg. but idk why it is so far down.

Oh, I didn't even see it down there. thought it didn't have a model at all. This is no longer script related then, unless you are using the wrong model, maybe. Are you using the viewmodel or the third person model? Not even sure what that will do, just guessing. do you have them backwards? Otherwise I can only assume its tag positioning
Last Edit: March 07, 2016, 05:38:29 pm by MakeCents
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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did you precache it before zombiemode::main(); ?

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PrecacheItem( "weapon_file_name" );
yes but is it "before" zombiemode::main

wait i know why

if its in raw, and in mods, and the two dont match, itll load the assets from the raw one only, this is when you must put the models in mod.csv, or delete the copy in raw, or make sure the two match

I found this with monkeys

I copied it to my mod and changed the model, model was invisible in game

Thought, hey thats weird, added the model to mod.csv and it came up?

Took it back out, changed the weaponfile name so it doesnt conflict with the default one, voila, models worked without being in mod.csv


then i see this... lol

sounds like youve rigged it wrong
no, I changed the script and added the weapon file to raw weapons (which I didnt have before). This model is bo3 jugg. but idk why it is so far down.
Last Edit: March 07, 2016, 05:40:09 pm by Harry Bo21
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yes but is it "before" zombiemode::main

Lol, he is past this now I think. He also just modified the perks script, so he prob didn't change where it was called from.
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Lol, he is past this now I think. He also just modified the perks script, so he prob didn't change where it was called from.
yea just saw, was on page 1
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Harry, They are the same weapon files in raw and the mods folders.

Double Post Merge: March 07, 2016, 05:42:32 pm
I'm using the first person model. I dragged the psk in maya and selected all and the joints, then proceed to export it. idk why it is down there.
Last Edit: March 07, 2016, 05:42:32 pm by HyperFirez
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Harry, They are the same weapon files in raw and the mods folders.

Double Post Merge: March 07, 2016, 05:42:32 pm
I'm using the first person model. I dragged the psk in maya and selected all and the joints, then proceed to export it. idk why it is down there.
Are the joints binded to the model
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idk they should be. i just dragged the psk on.
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idk they should be. i just dragged the psk on.
In maya if you select the joints only the model should appear pink if binded
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it is
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it is
The anims are waw default right? Also looking at the gif it just doesn't move at all meaning it doesn't A. Have the right joints, or B. Isn't binded, which you said it is binded
Last Edit: March 07, 2016, 05:52:25 pm by Bwc66930
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needs rigging to waw or somethings bottle, the BO3 rig is different i believe
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I clicked it and it is pink. and yes its the waw anims
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needs rigging to waw or somethings bottle, the BO3 rig is different i believe
It's a bo3 bottle? Honestly I didnt read much of the topic, someone just linked it to me and I just read to the gif

If it is bo3 than it probs won't work with waw anims with the set of joints it has, idk never got a bo3 perk model
Last Edit: March 07, 2016, 05:55:14 pm by Bwc66930
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Yeah it's the model dump from the facepunch fourm. And yes the joints are different.

 
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