// // Create the zone information for zombie spawning // factory_zone_init() { // Note this setup is based on a flag-centric view of setting up your zones. A brief // zone-centric example exists below in comments
// Outside East Door add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" );
// Outside West Door add_adjacent_zone( "receiver_zone", "outside_west_zone", "enter_outside_west" );
// Wnuen building ground floor add_adjacent_zone( "wnuen_zone", "outside_east_zone", "enter_wnuen_building" );
<zone_from> = first zone you would like to link. This is typically the zone the player is already in as is buying from. <zone_to> = the zone that is being activated <script_flag> = the script_flag on the blocker trigger that will tell the script to activate the zone
Last Edit: January 08, 2016, 03:04:11 am by daedra descent
<zone_from> = first zone you would like to link. This is typically the zone the player is already in as is buying from. <zone_to> = the zone that is being activated <script_flag> = the script_flag on the blocker trigger that will tell the script to activate the zone
just want to know how to construct the original map of the treyarch (der reise/ nazi_zombie_factory)
Your doing a remake then? All but a few use add_adjacent_zone. The only think you would be changing is what the script looks for in the map file, not how the function itself works.
Your doing a remake then? All but a few use add_adjacent_zone. The only think you would be changing is what the script looks for in the map file, not how the function itself works.
I use all the files (csv,gsc,csc) from nazi_zombie_factory(der reise). everything is working.but it does not work zone..
Only the creators (treayrch) know how things work in the MAP ) :-D
Last Edit: January 08, 2016, 04:37:51 am by ville88