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Napalm Zombie

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Created 11 years ago
by Harry Bo21
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Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 6 years ago
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Harry Bo21's Groups
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Hey guys, I have a request

Is there anyone out there, who either feels like sharing their Napalm scripts and fx, or feels like a challenge and making one for me?

Im getting there with GSC scripting but im still struggling. Id prefer to be able to do it myself but I think its gonna be a while before I get good enough.

If someone did feel like scripting it, if you were up for it there are a few other things i'd be interested in too, but of course I know requests are annoying enough, with out several more after youve done it lol

Let me know guys, I have black ops 1 and the DLC so if there are any anims and models to grab, I can quite easily :)
Last Edit: February 02, 2015, 04:13:55 pm by Harry Bo21
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Date Registered: 14 September 2013
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I don't have time to script anything else right now, and I never tired to script one of these either, but I can tell you what I would start doing if I were going to try it if you want:

Spoiler: click to open...
My first attempt would be something like this:
I would spawn a zombie, set the zombie.animname = "boss_zombie", set the model, and set any other things you want like zombie_move_speed and health/maxhealth, and then thread a function that constantly checked if a player was within a distance to the zombie and then did this to them, player setburn(<transition_time>);, and did damage to them, or radius damage to down them. Or maybe spawn a trigger_radius on the zombie and link it to them and just thread a function that damages the player when in that trigger? Couple ways to try anyway. Good luck.

 
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