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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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self.game_over_bg = NewClientHudelem( self );
self.game_over_bg.horzAlign = "fullscreen";
self.game_over_bg.vertAlign = "fullscreen";
self.game_over_bg SetShader( "black", 640, 480 );
self.game_over_bg.alpha = 1;
FadeOverTime( time )![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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Dunno about editing the existing fade-in ( if it even fade's in in waw ) but you can prob use this from _zombiemode.gsc ? Code SnippetPlaintext
self.game_over_bg = NewClientHudelem( self );
self.game_over_bg.horzAlign = "fullscreen";
self.game_over_bg.vertAlign = "fullscreen";
self.game_over_bg SetShader( "black", 640, 480 );
self.game_over_bg.alpha = 1;
and then use the Code SnippetPlaintextFadeOverTime( time )
start_bo2()
{
self freezeControls(true);
warpblack = NewHudElem();
warpblack.x = 0;
warpblack.y = 0;
warpblack.horzAlign = "fullscreen";
warpblack.vertAlign = "fullscreen";
warpblack.foreground = false;
warpblack.sort = 50;
warpblack.alpha = 0;
warpblack SetShader( "black", 640, 480 );
warpblack FadeOverTime( 10 );
wait 3;
// warpblack.alpha = 0;
self freezeControls(false);
wait 3;
warpblack destroy();
}
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
Code SnippetPlaintextstart_bo2()
{
self freezeControls(true);
warpblack = NewHudElem();
warpblack.x = 0;
warpblack.y = 0;
warpblack.horzAlign = "fullscreen";
warpblack.vertAlign = "fullscreen";
warpblack.foreground = false;
warpblack.sort = 50;
warpblack.alpha = 0;
warpblack SetShader( "black", 640, 480 );
warpblack FadeOverTime( 10 );
wait 3;
// warpblack.alpha = 0;
self freezeControls(false);
wait 3;
warpblack destroy();
}
This doesnt work, took it from script I have. What do I edit more to make it work properly?
Off-topic, we have same amount of respect
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Did you try starting with alpha 1, and foreground = true ?
8) respect
start_bo2()
{
self freezeControls(true);
warpblack = NewHudElem();
warpblack.x = 0;
warpblack.y = 0;
warpblack.horzAlign = "fullscreen";
warpblack.vertAlign = "fullscreen";
warpblack.foreground = false;
warpblack.sort = 50;
warpblack.alpha = 1;
warpblack SetShader( "black", 640, 480 );
wait 0.1;
warpblack FadeOverTime( 4 );
warpblack.alpha = 0;
self freezeControls(false);
wait 4;
warpblack destroy();
}

