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Manually triggering UGX Jukebox?

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Created 12 years ago
by mrpeanut188
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ugx_jukebox.gsc
custom function (included in above)

I'm calling the difficulty_ramp_music() function, but nothing happens.

[Edit]
No sre.
Last Edit: June 03, 2014, 11:17:19 pm by mrpeanut188
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you want it to play a song from the jukebox or open the menu so they can choose a song?
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you want it to play a song from the jukebox or open the menu so they can choose a song?
Gonna take a wild guess and say you didn't read the script at all. It's commented, and the thread's name is 'manually triggering UGX Jukebox'. I want to stop the current song, then manually play a sound (not a defined song), then go back to the neutral state.
Last Edit: June 03, 2014, 11:25:02 pm by mrpeanut188
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i think trem or saje would be the best person to help you. I mean i could try but id be guessing based on their scripts while they would know what to do... sorry :(
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i think trem or saje would be the best person to help you. I mean i could try but id be guessing based on their scripts while they would know what to do... sorry :(
The entire jukebox script is up above... You don't have to guess, but yes Trem would know his code better.
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The entire jukebox script is up above... You don't have to guess, but yes Trem would know his code better.
Well find the trigger code for it and just basically execute that .-.
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It should quickly looking at the script should look like this
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 level.jukebox["trigs"] = getEntArray("jukebox","targetname"); for(i=0;i<level.jukebox["trigs"].size;i++) level.jukebox["trigs"][i] thread difficulty_ramp_music();
Also there should be a space I believe in difficulty_ramp_music function between the // and STEP.                                     
Edit: Sorry if this has been fixed didn't realize it was from June 2
Last Edit: June 08, 2014, 11:46:42 pm by PROxFTW
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Edit: Sorry if this has been fixed didn't realize it was from June 2
No, it still hasn't been solved.
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No, it still hasn't been solved.
Ok, well I posted a code if you ever have time to test if you haven't already. That should hopefully do as you want.
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If you want to open the menu just execute this:
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			self freezeControls(true);
self disableWeapons();
self openMenu(menu);
self jukebox_menu(menu,self);
Last Edit: June 09, 2014, 03:47:28 am by DidUknowiPwn
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If you want to open the menu...
But I don't want to open the menu...
I'll try the code you posted earlier in two months.

 
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