"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
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rounds_start()
{
wait(60); //60 is example but change it to how long it needs to wait before the players are archived at the point where the players most be.
//the other stock scripts here

wow i feel dumb, i could have swore i tried that already. anyways thanks for your help
flag_init("intro_vehicle_done"); //place this on the main or init function of the script
flag_set("intro_vehicle_done"); //place this where you want that then the round will start
flag_wait("intro_vehicle_done"); //place this where I say about the wait(60); code, on the first line of the round_start(); function.
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entity waittill("reached_end_node");
I believe reached_end_node is the proper notify, it's used in a bunch of scripted events for vehicles in SP.
Code: [Select]
entity waittill("reached_end_node");
entity waittill ("reached_certian_node");