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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
i am trying to use istouching to wait until an ent is being touched by the player can someone say me a better way of doing this as my while and for loops keep acting as if the player would be touching the ent while it's not D:
I use something like this:
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
thanks gonna try it this proves that im a noob using while(1) loops xD
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Place a trigger_multiple around the entity and waittill("trigger")... Done.
- Phil.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
It is possbile, you have to EnableLinkTo(). Also, you can spawn a trigger_radius via script. But if it is something powerup-like (where there might be more), it would indeed be better to use IsTouching() or even just a proximity check (DistanceSquared()) like the powerups do.
- Phil.
It is possbile, you have to EnableLinkTo(). Also, you can spawn a trigger_radius via script. But if it is something powerup-like (where there might be more), it would indeed be better to use IsTouching() or even just a proximity check (DistanceSquared()) like the powerups do.
- Phil.
oh, lol then how would i spawn a trigger radious?
also what is the entity limit?
and what goes to that count?