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Invisible Ported Materials

HOT
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Created 8 years ago
by jiggy22
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Thanks for help, that'll come in handy! Okay, so I tried that out, and my model was still invisible. So that must mean that something isn't working right with the model in Maya. So now I guess it's just figuring out what's been done wrong! I've made sure the base model color is white, I've reversed the normals (I've simply been doing normals > reverse, I'm not sure if I should be doing it a different way lol), etc, etc. Anything else to try out? I'm still pretty new to Maya, so I really don't know that much about it. Thanks again!
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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It wont convert anything, if there are duplicates or any other errors, just saying
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Okay, I dealt with all of the errors, but the model is still invisible. I tested the material out by applying it to a different model, and it worked out just fine. So it's definitely an issue with the model itself. Could the part where it says "32 degenerate tris discarded" have anything to do with it? Other than that, I'm completely stuck!

Double Post Merge: February 12, 2017, 10:30:17 pm
Silly me, I forgot to change the base color from grey to white. I guess it kind of reset itself when I combined all of the meshes together!
Last Edit: February 12, 2017, 10:30:17 pm by jiggy22
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if you've fixed it, you should mark this topic as solved, same with any other topics that have been fixed youve made, lets us know you no longer need help for it
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Thanks for reminding me :)
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I hate to bring this topic back up after marking it as solved, but now I'm facing another issue with trying to port my PPS-42 model. I've already tried out every single thing already mentioned in this topic, but it still comes out as invisible. Is there something that I should be doing differently when it comes to porting xmodels of weapons?

 
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