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How do you change the default weapon?

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Created 12 years ago
by Ratchet
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I have UGX standalone installed so of course my default weapon is the M9 Beretta. I would like for it to be the Colt. Unfortunately for me, I can never get WWII weapons to work on my map so I'm sure that it will be an extraneous process to put it in. If anyone knows how to do it, I would gladly appreciate it if you could assist me. Yes, I installed UGX for modern weapons but I wasn't aware that I couldn't use WWII weapons as well.
Last Edit: January 04, 2014, 06:08:15 am by Ratchet
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

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Like i've said, all you need to get the weapons to work is include them into dlc3.csv and _zombiemode_weapons.gsc, however the UGX team most likely removed everything related to the WW2 weapons to save FX room.
Last Edit: January 04, 2014, 08:02:05 am by daedra descent
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Like i've said, all you need to get the weapons to work is include them into dlc3.csv and _zombiemode_weapons.gsc, however the UGX team most likely removed everything related to the WW2 weapons to save FX room.

Ok, daedra, I really want the M1 Carbine in my map and this is what I've done so far (still not working):
Added the M1 Carbine in script to both AppData and root folders -> mods -> mapname -> ugx_mod.iwd -> maps -> _zombiemode_weapons.gsc

Copied 'zombie_m1carbine' and 'zombie_m1carbine_upgrade' FROM root -> raw -> weapons -> sp
TO both AppData and root folders -> mods -> mapname -> ugxm_guns.iwd -> weapons -> sp
I then renamed them both to the standard UGX "gun" and "gun_upgraded" format (removed zombie_)

Copied 'weapon_upgrade_m1carbine' FROM root -> map_source -> _prefabs -> zombiemode
TO root -> map_source -> _prefabs -> ugx_mod -> weapons
I then renamed it to the standard UGX "ugx_gun" format (ugx_m1carbine)

After that, I imported the M1 Carbine prefab from UGX and placed it in my map.
I compiled everything correctly and the m1 carbine still doesn't work.
Last Edit: January 04, 2014, 06:41:01 pm by Ratchet

 
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