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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
You need to precache models prior to zombiemode::main
And need to load the fx and check its in mod.csv or some other csv used in your map/mod
Use serous script reference, and treyarchs zombiemode_perks.gsc for examples
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
It was the model not being precached. Tested with a precached model and worked great!
Thanks for your help!
need to load the fx in the same place - unless it's already working which means it's already being loaded some where ( prob in dlc3_code.gsc )
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Cool
That's loaded in one of the other gscs
Just for reference
Variable = loadfx( "path_to_fx/fxname" );
Just incase you ever use a fx that isn't already loaded