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Double Post Merge: September 22, 2014, 08:30:21 pm
http://paste.md-5.net/betecivoje.erl
http://paste.md-5.net/bahoqafepu.erl
use this instead put it at the bottom of mapname.gsc and call it in init()
maps\_zombiemode_blockers_new::init();
maps\_zombiemode_spawner::init();
maps\_zombiemode_powerups::init();
maps\_zombiemode_radio::init();
maps\_zombiemode_perks::init();
maps\_zombiemode_tesla::init();
maps\_zombiemode_dogs::init();
maps\_zombiemode_bowie::bowie_init();
maps\_zombiemode_cymbal_monkey::init();
maps\_zombiemode_betty::init();
maps\_zombiemode_timer::init();
maps\_zombiemode_auto_turret::init();maps\_zombiemode_blockers_new::init();
maps\_zombiemode_spawner::init();
maps\_zombiemode_powerups::init();
maps\_zombiemode_radio::init();
maps\_zombiemode_perks::init();
maps\_zombiemode_tesla::init();
maps\_zombiemode_dogs::init();
maps\_zombiemode_bowie::bowie_init();
maps\_zombiemode_cymbal_monkey::init();
maps\_zombiemode_betty::init();
maps\_zombiemode_timer::init();
maps\_zombiemode_auto_turret::init();
perk_slot();

you forgot the important step:
at the end of the gsc press enter twice and copy the code arceus gave you
also:
make the trigger a "trigger_use" not trigger damage
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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Is perk_slot() function in the same GSC?
perk_slot()
{
activate_trig = getent ("perk", "targetname");
activate_trig waittill ("trigger");
{
level.perk_limit++;
self delete;
}
}
![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Perk_slot() is in my _zombiemode.gsc
And this code is at the bottom of my mapname.gsc Code SnippetPlaintextperk_slot()
{
activate_trig = getent ("perk", "targetname");
activate_trig waittill ("trigger");
{
level.perk_limit++;
self delete;
}
}
did you put this: perk_slot() or this: perk_slot();
if you did the first one put the second one in init()



![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |