error when loading map

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Created 86 days ago
by AustinFF
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Date Registered: 6 April 2019
Last active: 82 days ago
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Code: cs
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "impacts/fx_water_hit_sm".
Error: Could not load fx "impacts/fx_water_hit_md".
Error: Could not load fx "impacts/fx_water_hit_lg".
Error: Could not load fx "impacts/fx_water_object_ripple".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
Error: Could not load fx "bio/player/fx_water_hit_player_bubbles".
Error: Could not load fx "bio/player/fx_player_water_waist_ripple".
Error: Could not load fx "bio/player/fx_player_water_knee_ripple".
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/ugxm_elemental.menu".
Error: Could not load material "blank".
Error: Could not load material "waypoint_targetneutral".
Error: Could not load material "waypoint_capture".
Error: Could not load material "waypoint_defend".
Error: Could not load material "ugxm_maxammo".
      dvar set r_watersim_windDir 0
Error: Could not load fx "misc/fx_fire_fthrow_vert_short".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 17)
 clientscripts\_utility::setFootstepEffect( "asphalt",    LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
****** script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 18)
 clientscripts\_utility::setFootstepEffect( "brick",      LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 19)
 clientscripts\_utility::setFootstepEffect( "carpet",     LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 20)
 clientscripts\_utility::setFootstepEffect( "cloth",      LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 21)
 clientscripts\_utility::setFootstepEffect( "concrete",   LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 22)
 clientscripts\_utility::setFootstepEffect( "dirt",       LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 23)
 clientscripts\_utility::setFootstepEffect( "foliage",    LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 24)
 clientscripts\_utility::setFootstepEffect( "gravel",     LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 25)
 clientscripts\_utility::setFootstepEffect( "grass",      LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 26)
 clientscripts\_utility::setFootstepEffect( "metal",      LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_mud - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 27)
 clientscripts\_utility::setFootstepEffect( "mud",        LoadFx( "bio/player/fx_footstep_mud" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 28)
 clientscripts\_utility::setFootstepEffect( "paper",      LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 29)
 clientscripts\_utility::setFootstepEffect( "plaster",    LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 30)
 clientscripts\_utility::setFootstepEffect( "rock",       LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 31)
 clientscripts\_utility::setFootstepEffect( "sand",       LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_water - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 32)
 clientscripts\_utility::setFootstepEffect( "water",      LoadFx( "bio/player/fx_footstep_water" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 33)
 clientscripts\_utility::setFootstepEffect( "wood",       LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_zapper_powerbox_on - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 40)
 level._effect["zapper_fx"]                 = loadfx("misc/fx_zombie_zapper_powerbox_on");
                                              *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_zapper_wall_control_on - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 41)
 level._effect["zapper_wall"]               = loadfx("misc/fx_zombie_zapper_wall_control_on");
                                              *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_light_glow_green - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 44)
 level._effect["zapper_light_ready"]        = loadfx("maps/zombie/fx_zombie_light_glow_green");
                                              *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_light_glow_red - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 45)
 level._effect["zapper_light_notready"]     = loadfx("maps/zombie/fx_zombie_light_glow_red");
                                              *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_eye_single - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 49)
 level._effect["eye_glow"]                  = LoadFx( "misc/fx_zombie_eye_single" );
                                              *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_zapper_powerbox_on - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 66)
  level._effect["zapper_fx"]                 = loadfx("misc/fx_zombie_zapper_powerbox_on");
                                               *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_zapper_wall_control_on - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 67)
  level._effect["zapper_wall"]               = loadfx("misc/fx_zombie_zapper_wall_control_on");
                                               *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_light_glow_green - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 70)
  level._effect["zapper_light_ready"]        = loadfx("maps/zombie/fx_zombie_light_glow_green");
                                               *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_light_glow_red - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 71)
  level._effect["zapper_light_notready"]     = loadfx("maps/zombie/fx_zombie_light_glow_red");
                                               *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_eye_single - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 75)
  level._effect["eye_glow"]                  = LoadFx( "misc/fx_zombie_eye_single" );
                                               *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();   
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect env/weather/fx_snow_blizzard_intense - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/warehouse.csc', line 41)
 level._effect["snow_thick"] = LoadFx( "env/weather/fx_snow_blizzard_intense" );
                               *
Error: called from:
(file 'clientscripts/dlc3_code.csc', line 87)
  [[level.DLC3_Client.myFX]]();
                      *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_transporter_beam - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 91)
 level._effect["transporter_beam"]              = loadfx("maps/zombie/fx_transporter_beam");
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_transporter_pad_start - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 92)
 level._effect["transporter_pad_start"]        = loadfx("maps/zombie/fx_transporter_pad_start");
                                                 *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_transporter_start - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 93)
 level._effect["transporter_start"]            = loadfx("maps/zombie/fx_transporter_start"); 
                                                 *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_transporter_ambient - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 94)
 level._effect["transporter_ambient"]          = loadfx("maps/zombie/fx_transporter_ambient"); 
                                                 *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_link_all - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 95)
 level._effect["zombie_mainframe_link_all"]    = loadfx("maps/zombie/fx_zombie_mainframe_link_all");
                                                 *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_link_single - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 96)
 level._effect["zombie_mainframe_link_single"]   = loadfx("maps/zombie/fx_zombie_mainframe_link_single");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_linked - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 97)
 level._effect["zombie_mainframe_linked"]       = loadfx("maps/zombie/fx_zombie_mainframe_linked");
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_beam - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 98)
 level._effect["zombie_mainframe_beam"]         = loadfx("maps/zombie/fx_zombie_mainframe_beam");
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_flat - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 99)
 level._effect["zombie_mainframe_flat"]         = loadfx("maps/zombie/fx_zombie_mainframe_flat"); 
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_flat_start - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 100)
 level._effect["zombie_mainframe_flat_start"]    = loadfx("maps/zombie/fx_zombie_mainframe_flat_start"); 
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_beam_start - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 101)
 level._effect["zombie_mainframe_beam_start"]    = loadfx("maps/zombie/fx_zombie_mainframe_beam_start"); 
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_flashback_american - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 102)
 level._effect["zombie_flashback_american"]      = loadfx("maps/zombie/fx_zombie_flashback_american"); 
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect destructibles/fx_dest_fire_vert - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 103)
 level._effect["gasfire2"]                     = LoadFx("destructibles/fx_dest_fire_vert");
                                                 *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_light_lamp - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 104)
 level._effect["mp_light_lamp"]                  = Loadfx("maps/mp_maps/fx_mp_light_lamp");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_difference - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 105)
 level._effect["zombie_difference"]              = loadfx("maps/zombie/fx_zombie_difference");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_steam - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 106)
 level._effect["zombie_mainframe_steam"]          = loadfx("maps/zombie/fx_zombie_mainframe_steam");
                                                    *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_heat_sink - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 107)
 level._effect["zombie_heat_sink"]                = loadfx("maps/zombie/fx_zombie_heat_sink");
                                                    *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_smoke_stack - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 108)
 level._effect["mp_smoke_stack"]                = loadfx("maps/mp_maps/fx_mp_smoke_stack");
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_elec_spark_fast_random - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 109)
 level._effect["mp_elec_spark_fast_random"]      = loadfx("maps/mp_maps/fx_mp_elec_spark_fast_random");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_elec_gen_idle - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 110)
 level._effect["zombie_elec_gen_idle"]          = loadfx("misc/fx_zombie_elec_gen_idle");
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_moon_eclipse - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 111)
 level._effect["zombie_moon_eclipse"]            = loadfx("maps/zombie/fx_zombie_moon_eclipse");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_clock_hand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 112)
 level._effect["zombie_clock_hand"]              = loadfx("maps/zombie/fx_zombie_clock_hand");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_elec_pole_terminal - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 113)
 level._effect["zombie_elec_pole_terminal"]      = loadfx("maps/zombie/fx_zombie_elec_pole_terminal");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_elec_broken_light_1shot - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 114)
 level._effect["mp_elec_broken_light_1shot"]        = loadfx("maps/mp_maps/fx_mp_elec_broken_light_1shot");
                                                      *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_light_lamp_no_eo - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 115)
 level._effect["mp_light_lamp_no_eo"]            = loadfx("maps/mp_maps/fx_mp_light_lamp_no_eo");             
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_electric_trap - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 118)
 level._effect["zapper"]                     = loadfx("misc/fx_zombie_electric_trap");
                                               *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_rail_view - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 12)
 level._effect["tesla_viewmodel_rail"] = loadfx("maps/zombie/fx_zombie_tesla_rail_view");
                                         *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 13)
 level._effect["tesla_viewmodel_tube"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view");
                                         *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view2 - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 14)
 level._effect["tesla_viewmodel_tube2"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view2");
                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view3 - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 15)
 level._effect["tesla_viewmodel_tube3"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view3");
                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_rail_view_ug - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 17)
 level._effect["tesla_viewmodel_rail_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_rail_view_ug" );
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view_ug - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 18)
 level._effect["tesla_viewmodel_tube_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view_ug" );
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view2_ug - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 19)
 level._effect["tesla_viewmodel_tube2_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view2_ug" );
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view3_ug - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 20)
 level._effect["tesla_viewmodel_tube3_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view3_ug" );
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame:  0.34 seconds
Com_TouchMemory: 0 msec. Using sum: -764328040
      dvar set con_gameMsgWindow0Filter gamenotify obituary
      dvar set con_gameMsgWindow1Filter boldgame
      dvar set con_gameMsgWindow2Filter subtitle
      dvar set con_gameMsgWindow3Filter coopinfo
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Database: Assets Sync Started
Database: Assets Sync Finished
      dvar set cl_paused 0
      dvar set cl_network_warning 0
      dvar set com_voip_resume_time 16196
      dvar set cl_network_warning 0
      dvar set r_lightTweakDiffuseFraction 0.3
      dvar set com_voip_resume_time 16200
      dvar set cl_network_warning 0
      dvar set sv_network_warning 0
Fade in 15704 1250
      dvar set ragdoll_enable 1
      dvar set compass 0
      dvar set hud_showStance 0
      dvar set cg_thirdPerson 0
      dvar set cg_thirdPersonAngle 0
      dvar set ammoCounterHide 0
      dvar set miniscoreboardhide 0
      dvar set ui_hud_hardcore 0
      dvar set friendlyfire_enabled 0
Model 'cg_drawPerformanceWarnings':
Database: Assets Sync Started
Database: Assets Sync Finished
      dvar set cl_paused 0
      dvar set long_blocking_call 0
      dvar set sv_network_warning 0
      dvar set cl_network_warning 0
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
      dvar set language english
      dvar set cl_paused 0
      dvar set com_errorTitle Error
      dvar set com_errorMessage Unhandled exception caught
quitting...
 
 
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Date Registered: 9 August 2013
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Are you using ugxmod?
Did your map compile before?
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Are you using ugxmod?
Did your map compile before?
 Yes
yes
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Location: kh
Date Registered: 9 August 2013
Last active: 27 days ago
Posts
503
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Make backup of your mods/mapname/
Merge clientscripts/ folder with your mods/mapname/
Check file in launcher/mod builder.
It should get rid of the footstep error.

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