error when loading map

broken avatar :(
Created 370 days ago
by AustinFF
0 Members and 1 Guest are viewing this topic.
911 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 6 April 2019
Last active: 186 days ago
Posts
2
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
×
AustinFF's Groups
AustinFF's Contact & Social Links
Code: cs
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "impacts/fx_water_hit_sm".
Error: Could not load fx "impacts/fx_water_hit_md".
Error: Could not load fx "impacts/fx_water_hit_lg".
Error: Could not load fx "impacts/fx_water_object_ripple".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
Error: Could not load fx "bio/player/fx_water_hit_player_bubbles".
Error: Could not load fx "bio/player/fx_player_water_waist_ripple".
Error: Could not load fx "bio/player/fx_player_water_knee_ripple".
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/ugxm_elemental.menu".
Error: Could not load material "blank".
Error: Could not load material "waypoint_targetneutral".
Error: Could not load material "waypoint_capture".
Error: Could not load material "waypoint_defend".
Error: Could not load material "ugxm_maxammo".
      dvar set r_watersim_windDir 0
Error: Could not load fx "misc/fx_fire_fthrow_vert_short".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 17)
 clientscripts\_utility::setFootstepEffect( "asphalt",    LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
****** script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 18)
 clientscripts\_utility::setFootstepEffect( "brick",      LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 19)
 clientscripts\_utility::setFootstepEffect( "carpet",     LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 20)
 clientscripts\_utility::setFootstepEffect( "cloth",      LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 21)
 clientscripts\_utility::setFootstepEffect( "concrete",   LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 22)
 clientscripts\_utility::setFootstepEffect( "dirt",       LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 23)
 clientscripts\_utility::setFootstepEffect( "foliage",    LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 24)
 clientscripts\_utility::setFootstepEffect( "gravel",     LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 25)
 clientscripts\_utility::setFootstepEffect( "grass",      LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 26)
 clientscripts\_utility::setFootstepEffect( "metal",      LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_mud - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 27)
 clientscripts\_utility::setFootstepEffect( "mud",        LoadFx( "bio/player/fx_footstep_mud" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 28)
 clientscripts\_utility::setFootstepEffect( "paper",      LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 29)
 clientscripts\_utility::setFootstepEffect( "plaster",    LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 30)
 clientscripts\_utility::setFootstepEffect( "rock",       LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 31)
 clientscripts\_utility::setFootstepEffect( "sand",       LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_water - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 32)
 clientscripts\_utility::setFootstepEffect( "water",      LoadFx( "bio/player/fx_footstep_water" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 33)
 clientscripts\_utility::setFootstepEffect( "wood",       LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_zapper_powerbox_on - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 40)
 level._effect["zapper_fx"]                 = loadfx("misc/fx_zombie_zapper_powerbox_on");
                                              *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_zapper_wall_control_on - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 41)
 level._effect["zapper_wall"]               = loadfx("misc/fx_zombie_zapper_wall_control_on");
                                              *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_light_glow_green - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 44)
 level._effect["zapper_light_ready"]        = loadfx("maps/zombie/fx_zombie_light_glow_green");
                                              *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_light_glow_red - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 45)
 level._effect["zapper_light_notready"]     = loadfx("maps/zombie/fx_zombie_light_glow_red");
                                              *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_eye_single - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 49)
 level._effect["eye_glow"]                  = LoadFx( "misc/fx_zombie_eye_single" );
                                              *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_zapper_powerbox_on - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 66)
  level._effect["zapper_fx"]                 = loadfx("misc/fx_zombie_zapper_powerbox_on");
                                               *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_zapper_wall_control_on - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 67)
  level._effect["zapper_wall"]               = loadfx("misc/fx_zombie_zapper_wall_control_on");
                                               *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_light_glow_green - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 70)
  level._effect["zapper_light_ready"]        = loadfx("maps/zombie/fx_zombie_light_glow_green");
                                               *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_light_glow_red - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 71)
  level._effect["zapper_light_notready"]     = loadfx("maps/zombie/fx_zombie_light_glow_red");
                                               *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_eye_single - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 75)
  level._effect["eye_glow"]                  = LoadFx( "misc/fx_zombie_eye_single" );
                                               *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();   
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect env/weather/fx_snow_blizzard_intense - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/warehouse.csc', line 41)
 level._effect["snow_thick"] = LoadFx( "env/weather/fx_snow_blizzard_intense" );
                               *
Error: called from:
(file 'clientscripts/dlc3_code.csc', line 87)
  [[level.DLC3_Client.myFX]]();
                      *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_transporter_beam - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 91)
 level._effect["transporter_beam"]              = loadfx("maps/zombie/fx_transporter_beam");
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_transporter_pad_start - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 92)
 level._effect["transporter_pad_start"]        = loadfx("maps/zombie/fx_transporter_pad_start");
                                                 *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_transporter_start - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 93)
 level._effect["transporter_start"]            = loadfx("maps/zombie/fx_transporter_start"); 
                                                 *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_transporter_ambient - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 94)
 level._effect["transporter_ambient"]          = loadfx("maps/zombie/fx_transporter_ambient"); 
                                                 *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_link_all - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 95)
 level._effect["zombie_mainframe_link_all"]    = loadfx("maps/zombie/fx_zombie_mainframe_link_all");
                                                 *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_link_single - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 96)
 level._effect["zombie_mainframe_link_single"]   = loadfx("maps/zombie/fx_zombie_mainframe_link_single");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_linked - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 97)
 level._effect["zombie_mainframe_linked"]       = loadfx("maps/zombie/fx_zombie_mainframe_linked");
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_beam - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 98)
 level._effect["zombie_mainframe_beam"]         = loadfx("maps/zombie/fx_zombie_mainframe_beam");
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_flat - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 99)
 level._effect["zombie_mainframe_flat"]         = loadfx("maps/zombie/fx_zombie_mainframe_flat"); 
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_flat_start - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 100)
 level._effect["zombie_mainframe_flat_start"]    = loadfx("maps/zombie/fx_zombie_mainframe_flat_start"); 
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_beam_start - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 101)
 level._effect["zombie_mainframe_beam_start"]    = loadfx("maps/zombie/fx_zombie_mainframe_beam_start"); 
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_flashback_american - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 102)
 level._effect["zombie_flashback_american"]      = loadfx("maps/zombie/fx_zombie_flashback_american"); 
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect destructibles/fx_dest_fire_vert - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 103)
 level._effect["gasfire2"]                     = LoadFx("destructibles/fx_dest_fire_vert");
                                                 *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_light_lamp - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 104)
 level._effect["mp_light_lamp"]                  = Loadfx("maps/mp_maps/fx_mp_light_lamp");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_difference - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 105)
 level._effect["zombie_difference"]              = loadfx("maps/zombie/fx_zombie_difference");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_steam - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 106)
 level._effect["zombie_mainframe_steam"]          = loadfx("maps/zombie/fx_zombie_mainframe_steam");
                                                    *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_heat_sink - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 107)
 level._effect["zombie_heat_sink"]                = loadfx("maps/zombie/fx_zombie_heat_sink");
                                                    *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_smoke_stack - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 108)
 level._effect["mp_smoke_stack"]                = loadfx("maps/mp_maps/fx_mp_smoke_stack");
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_elec_spark_fast_random - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 109)
 level._effect["mp_elec_spark_fast_random"]      = loadfx("maps/mp_maps/fx_mp_elec_spark_fast_random");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_elec_gen_idle - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 110)
 level._effect["zombie_elec_gen_idle"]          = loadfx("misc/fx_zombie_elec_gen_idle");
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_moon_eclipse - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 111)
 level._effect["zombie_moon_eclipse"]            = loadfx("maps/zombie/fx_zombie_moon_eclipse");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_clock_hand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 112)
 level._effect["zombie_clock_hand"]              = loadfx("maps/zombie/fx_zombie_clock_hand");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_elec_pole_terminal - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 113)
 level._effect["zombie_elec_pole_terminal"]      = loadfx("maps/zombie/fx_zombie_elec_pole_terminal");
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_elec_broken_light_1shot - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 114)
 level._effect["mp_elec_broken_light_1shot"]        = loadfx("maps/mp_maps/fx_mp_elec_broken_light_1shot");
                                                      *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_light_lamp_no_eo - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 115)
 level._effect["mp_light_lamp_no_eo"]            = loadfx("maps/mp_maps/fx_mp_light_lamp_no_eo");             
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_electric_trap - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 118)
 level._effect["zapper"]                     = loadfx("misc/fx_zombie_electric_trap");
                                               *
Error: called from:
(file 'clientscripts/warehouse.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_rail_view - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 12)
 level._effect["tesla_viewmodel_rail"] = loadfx("maps/zombie/fx_zombie_tesla_rail_view");
                                         *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 13)
 level._effect["tesla_viewmodel_tube"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view");
                                         *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view2 - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 14)
 level._effect["tesla_viewmodel_tube2"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view2");
                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view3 - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 15)
 level._effect["tesla_viewmodel_tube3"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view3");
                                          *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_rail_view_ug - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 17)
 level._effect["tesla_viewmodel_rail_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_rail_view_ug" );
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view_ug - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 18)
 level._effect["tesla_viewmodel_tube_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view_ug" );
                                                  *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view2_ug - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 19)
 level._effect["tesla_viewmodel_tube2_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view2_ug" );
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view3_ug - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 20)
 level._effect["tesla_viewmodel_tube3_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view3_ug" );
                                                   *
Error: called from:
(file 'clientscripts/warehouse.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/warehouse.csc', line 5)
main()
*
Error: ************************************
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame:  0.34 seconds
Com_TouchMemory: 0 msec. Using sum: -764328040
      dvar set con_gameMsgWindow0Filter gamenotify obituary
      dvar set con_gameMsgWindow1Filter boldgame
      dvar set con_gameMsgWindow2Filter subtitle
      dvar set con_gameMsgWindow3Filter coopinfo
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Database: Assets Sync Started
Database: Assets Sync Finished
      dvar set cl_paused 0
      dvar set cl_network_warning 0
      dvar set com_voip_resume_time 16196
      dvar set cl_network_warning 0
      dvar set r_lightTweakDiffuseFraction 0.3
      dvar set com_voip_resume_time 16200
      dvar set cl_network_warning 0
      dvar set sv_network_warning 0
Fade in 15704 1250
      dvar set ragdoll_enable 1
      dvar set compass 0
      dvar set hud_showStance 0
      dvar set cg_thirdPerson 0
      dvar set cg_thirdPersonAngle 0
      dvar set ammoCounterHide 0
      dvar set miniscoreboardhide 0
      dvar set ui_hud_hardcore 0
      dvar set friendlyfire_enabled 0
Model 'cg_drawPerformanceWarnings':
Database: Assets Sync Started
Database: Assets Sync Finished
      dvar set cl_paused 0
      dvar set long_blocking_call 0
      dvar set sv_network_warning 0
      dvar set cl_network_warning 0
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
      dvar set language english
      dvar set cl_paused 0
      dvar set com_errorTitle Error
      dvar set com_errorMessage Unhandled exception caught
quitting...
 
 
broken avatar :(
×
broken avatar :(
Location: kh
Date Registered: 9 August 2013
Last active: 311 days ago
Posts
503
Respect
Forum Rank
Zombie Enslaver
Primary Group
Member
×
codmoddd1234's Groups
codmoddd1234's Contact & Social Links

Are you using ugxmod?
Did your map compile before?
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 6 April 2019
Last active: 186 days ago
Posts
2
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
×
AustinFF's Groups
AustinFF's Contact & Social Links
Are you using ugxmod?
Did your map compile before?
 Yes
yes
broken avatar :(
×
broken avatar :(
Location: kh
Date Registered: 9 August 2013
Last active: 311 days ago
Posts
503
Respect
Forum Rank
Zombie Enslaver
Primary Group
Member
×
codmoddd1234's Groups
codmoddd1234's Contact & Social Links


Make backup of your mods/mapname/
Merge clientscripts/ folder with your mods/mapname/
Check file in launcher/mod builder.
It should get rid of the footstep error.

[You are not allowed to view external links. Register or Login to see them]

 

Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch
Loading ...