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[EASY TUTORIAL] Buried/Origins Style Headshots

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Created 10 years ago
by jei9363
0 Members and 1 Guest are viewing this topic.
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Date Registered: 16 June 2013
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Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
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hats off

go to your _zombiemode_spawner.gsc

find

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zombie_head_gib( attacker )

go to

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if(isdefined(self.hatmodel))

add

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precacheModel(self.hatmodel);
self.hatmodel_launch = spawn("script_model",self.origin + (0,0,64));
self.hatmodel_launch setmodel(self.hatmodel);
self.hatmodel_launch PhysicsLaunch( self.hatmodel_launch.origin, (0,0,5000) ); //adjust to your hatmodel 3000 - 5000
self.hatmodel_launch thread timed_delete(5);

add to bottom of script

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timed_delete(time)
{
wait time;
self delete();
}

hatmodels are attached in character/ char_ger_honorguard_zombies and char_ger_honorguard_zombies2

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self.hatmodel = "your_model";
self attach(self.hatmodel, "", true);

go in asset viewer, look at the char_ models and pick out a fabulous hat for your zombie!

some pretty fancy hats

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char_usa_raider_helm1
char_usa_raider_helm2
char_usa_pbycrew_ballcap1
char_usa_navy_wetsailor_cap3
char_usa_marine_helmm

add to bottom
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precacheModel("your_model");

add

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xmodel,your_model
to mod.csv
Last Edit: February 22, 2014, 07:26:11 pm by jei9363
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Giggity.
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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nice man ill do it up when I get home thx
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i got one question, do..
Code Snippet
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precacheModel(self.hatmodel);
self.hatmodel_launch = spawn("script_model",self.origin + (0,0,64));
self.hatmodel_launch setmodel(self.hatmodel);
self.hatmodel_launch PhysicsLaunch( self.hatmodel_launch.origin, (0,0,5000) ); //adjust to your hatmodel 3000 - 5000
self.hatmodel_launch thread timed_delete(5);

goes inside the
Code Snippet
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if(isdefined(self.hatmodel))
brackets
or before or after the function ? :-\
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i got one question, do..
Code Snippet
Plaintext
precacheModel(self.hatmodel);
self.hatmodel_launch = spawn("script_model",self.origin + (0,0,64));
self.hatmodel_launch setmodel(self.hatmodel);
self.hatmodel_launch PhysicsLaunch( self.hatmodel_launch.origin, (0,0,5000) ); //adjust to your hatmodel 3000 - 5000
self.hatmodel_launch thread timed_delete(5);

goes inside the
Code Snippet
Plaintext
if(isdefined(self.hatmodel))
brackets
or before or after the function ? :-\

should look like

Code Snippet
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if(isdefined(self.hatmodel))
{
self detach( self.hatModel, "" );
precacheModel(self.hatmodel);
self.hatmodel_launch = spawn("script_model",self.origin + (0,0,64));
self.hatmodel_launch setmodel(self.hatmodel);
self.hatmodel_launch PhysicsLaunch( self.hatmodel_launch.origin, (0,0,5000) ); //adjust to your hatmodel 3000 - 5000
self.hatmodel_launch thread timed_delete(5);
}

 
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