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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
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Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I tried this... But wallweapon is a prefab, is there any way to disallow the trigger of a prefab? Also, it would disable the trigger all the weapons wall on map, right?
Go inside the prefab and check the targetname. If targetname is used on all wallweapons, you can use script_noteworthy or target
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Yes, but the trigger is inside the prefab... I can use this command and disable a trigger inside the prefab? I tried and I could not...
Just stamp the prefab by clicking the stamp icon in top bar in radiant. 3rd one from end.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
You don't have to stamp the prefab. It does not matter in game. The trigger can be in a prefab or anything, all that matters is the kvps.
First get the ent or ent array and then disable the trigger you wish some how, based on kvps, using disable or trigger off or hide, or any of those will work. Sometimes there are issues if the trigger is linked to something, but this should not be the case with a wall weapon and if it was, you could then just unlink it first.
Edit:
for example, I use this to disable specific triggers during my gun game, via targetname, which can be edited for more specific trigger kvp conditions if you like.