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Zombie Colossus
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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |

maps\_zombiemode_blockers_new::init();
maps\_zombiemode_spawner::init();
maps\_zombiemode_powerups::init();
maps\_zombiemode_radio::init();
maps\_zombiemode_perks::init();
maps\_zombiemode_tesla::init();
maps\_zombiemode_bowie::bowie_init();
maps\_zombiemode_cymbal_monkey::init();
maps\_zombiemode_betty::init();
maps\_zombiemode_timer::init();
maps\_zombiemode_auto_turret::init();
maps\_moonstyle_teleporter_update::init();
maps\_zombiemode_perks_black_ops::init();
if(self hasperk("specialty_extraammo"))
{
level.perk_limit = 8
}
else
{
level.perk_limit = 4;
}
level.revive_point = getEnt("revive_retreat_point","targetname");
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Thanks, would you mind giving an example of this? Also, where would I put it?
level.perk_limit = 4;
self waittill( "trigger", player );
if(!isdefined(player.numberofperks)){
player.numberofperks = 0;
}
if(!(player.numberofperks<level.perk_limit)&&!(player hasperk("specialty_shades") && player.numberofperks<8)){
iprintlnbold("too many perks");
continue;
}
if ( player.score < cost )
{
//player iprintln( "Not enough points to buy Perk: " + perk );
self playsound("deny");
player thread play_no_money_perk_dialog();
continue;
}
player.numberofperks++;