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Custom font & image-based ammo counters?

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Created 10 years ago
by LilRobot
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hiya. i've got a question
is it possible to create an image-based ammo counter type system? i want to make it kind of like that of Origins, to flit in a cool looking font that sets a tone. i also want to know if it is possible for me to change the font used to a different one? i want to use a default Windows font which is that of Black Ops 2--Agency FB and Agency FB Bold.

before you ask, on the subject of the image-based ammo counter using Origins materials, i do own black ops 2 and have those exact images in my possession. i am not asking for assets, i'm asking for scripting help.

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you can look at JR images mob of the dead hud for reference, and I think the ammo numbers are a font so you could open the world at war gamefonts.iwi and edit it in like photoshop or something so that the small numbers (which should be the ammo counter numbers) are the origins numbers instead, only issue I see is that any other text in the game that uses the small text will have the origins numbers too but im not sure what other text in game uses that font
Last Edit: July 06, 2014, 05:17:49 am by chromastone10
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you can look at JR images mob of the dead hud for reference, and I think the ammo numbers are a font so you could open the world at war gamefonts.iwi and edit it in like photoshop or something so that the small numbers (which should be the ammo counter numbers) are the origins numbers instead, only issue I see is that any other text in the game that uses the small text will have the origins numbers too but im not sure what other text in game uses that font
it's a good idea on paper for sure, but here's the problem:

as you can see, those same numbers are used for the Points module.
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it's a good idea on paper for sure, but here's the problem:
(Image removed from quote.)
as you can see, those same numbers are used for the Points module.
Then change the font?
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Then change the font?
they all read from the same gamefonts.iwi though :l
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they all read from the same gamefonts.iwi though :l

in the hud.menu file I believe he's talking about, find the points font and change it to another
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in the hud.menu file I believe he's talking about, find the points font and change it to another
Exactly.
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Exactly.
There is no font definition in hud.menu for the player scores. All four are CG-drawn (i.e. hardcoded into the .exe). In order to avoid the score having unwanted font changes you pretty much have to delete the scores from hud.menu and make your own, or use every font except the one the CG scores use (which is not a good idea).

 
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