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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
I pulled this script and edited It some I'm no scripter so this could be wrong but you will obviously have to change how many units you want the elevator to move and you will need to add the trigger, this Is without the barrier since I'm not a scripter I would have to play around with this until I figured out a way lol this Is also untested so It may or may not come with an error or two also It will wait until the power Is turned on until It will move
Do not use this script, it has no failsafes for players jumping/moving inside of the elevator. Either jumping should be disabled on all riders or they should be linked to a struct which is linked to the elevator.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
There wasn't meant to be one for this script this elevator script Is meant to be used for elevators that we use In the real world, the barrier would have been the closing door, that way players could not jump out of the elevator but also don't get stuck while moving I had tested the elevator script without the trigger and barrier additions and the script itself works fine for an elevator that goes up and down on a loop
Trem is correct, there are no fail safes.
Although you have tested the script, this does not mean that it is glitch/bug free. There are many things to take into consideration when having the player ride on a moving object.
Like trem said, the player movement must be either restricted or prevent jumping. I would suggest that you prevent jumping due to the fact that if you jump while the elevator is moving up, the player can clip into the ground, thus getting stuck and not being able to move.
Another issue that could occur using an elevator script would involve doors (which yours does not included, very "real world" indeed), which would have to push players into the elevator or have perfect timing to prevent players from being stuck in them.
Lastly zombie pathing would be disrupted when riding the elevator and the zombies would not know where or what to go for. For this I would suggest that you add a point of interest that the zombies go after while the players are on the elevator.