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Attatchment activated by a number

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Created 11 years ago
by Eternal_Fire
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how would I make it was if I was holding a weapon and then i press 6, it uses the attachment like the grenade launcher on the m1 carbine?

EDIT: Oh, and i would also like it if it could play an anim when pressed.
Last Edit: August 16, 2015, 08:33:12 am by Eternal_Fire
Marked as best answer by Eternal_Fire 11 years ago
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how would I make it was if I was holding a weapon and then i press 6, it uses the attachment like the grenade launcher on the m1 carbine?

You need to specify the weaponfile that is the m1Carbine's grenade launcher as an alt weapon in the m1 carbine's weaponfile and vice versa.

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You need to specify the weaponfile that is the m1Carbine's grenade launcher as an alt weapon in the m1 carbine's weaponfile and vice versa.

Alright, but after that, how would i make it play a different animation and all?
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Alright, but after that, how would i make it play a different animation and all?

Edit the grenade launcher's weaponfile. Any changes made to the file will only reflect on the grenade launcher weaponfile and not the actual m1 carbine's.
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Edit the grenade launcher's weaponfile. Any changes made to the file will only reflect on the grenade launcher weaponfile and not the actual m1 carbine's.

Thank you so much, but last question, is there anyway to have multiple attachments like 5 is 1 attachment, 6 is another etc.
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Thank you so much, but last question, is there anyway to have multiple attachments like 5 is 1 attachment, 6 is another etc.
You take the player weapon and give another one.
At that point you'll be hitting a number of asset limits.

 
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