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air strike error!(help)

broken avatar :(
Created 12 years ago
by KDXDARK
0 Members and 1 Guest are viewing this topic.
2,324 views
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Relentless Mapper
Location: al
Date Registered: 21 August 2011
Last active: 6 days ago
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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i got a error in thye bomb_run.gsc line 46, somebody can help me?
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//|||| Name   : bomb_run.gsc
//|||| Info     : script for bombing runs
//|||| Site     : [url=http://www.ugx-mods.com]www.ugx-mods.com[/url]
//|||| Author : [UGX] treminaor
//|||| Notes  : goes with Airstrike tutorial on UGX-Wiki
//|||| To-Do : n/a
//||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
#include common_scripts\utility;
#include maps\_utility;
#include maps\_zombiemode_utility;

bomb_run_trig()
{
trigger = getEnt("bomb_run_trig","targetname");
cost = 3500;
player = undefined;
trigger setCursorHint("HINT_NOICON");
trigger setHintString("Press &&1 to call an airstrike [Cost: "+cost+"]");
while(1)
{
trigger waittill("trigger",player);
if(player.score >= cost)
{
player maps\_zombiemode_score::minus_to_player_score( self.zombie_cost );
trigger setHintString("Bombing Run in Progress. Wait 1 minute");
bomb_run();
wait 60;
}
else
player playsound("no_cha_ching");
}
}

bomb_run()
{
    plane = getEnt("plane","targetname");
    plane_path = GetVehicleNode("plane_path_start","targetname");
    plane AttachPath( plane_path );
    plane thread maps\_vehicle::vehicle_paths(plane_path);
    maps\_vehicle::vehicle_init(plane);
    plane thread corsair_spin_prop();

    plane StartPath( plane_path );
    wait 2;
for(i = 0; i < players.size; i++)
players[i] playsound("ambient_corsair");

    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
}

corsair_spin_prop()
{
self endon("hide_prop");
self endon("death");

while(1)
{
PlayFXOnTag(level._effect["corsair_prop_full"], self, "tag_prop");

wait(0.1);
}
}
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Date Registered: 14 March 2012
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Code Snippet
Plaintext
for(i = 0; i < players.size; i++)
    players[i] playsound("ambient_corsair");

maybe thats causing it idk
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Date Registered: 24 June 2011
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If Java had true garbage collection, most programs would delete themselves upon execution.
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Use this new file, I'll update the wiki.

Code Snippet
Plaintext
//||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
//|||| Name   : bomb_run.gsc
//|||| Info     : script for bombing runs
//|||| Site     : [url=http://www.ugx-mods.com]www.ugx-mods.com[/url]
//|||| Author : [UGX] treminaor
//|||| Notes  : goes with Airstrike tutorial on UGX-Wiki
//|||| To-Do : n/a
//||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
#include common_scripts\utility;
#include maps\_utility;
#include maps\_zombiemode_utility;

bomb_run_trig()
{
trigger = getEnt("bomb_run_trig","targetname");
cost = 3500;
player = undefined;
trigger setCursorHint("HINT_NOICON");
trigger setHintString("Press &&1 to call an airstrike [Cost: "+cost+"]");
while(1)
{
trigger waittill("trigger",player);
if(player.score >= cost)
{
player maps\_zombiemode_score::minus_to_player_score( self.zombie_cost );
trigger setHintString("Bombing Run in Progress. Wait 1 minute");
bomb_run();
wait 60;
}
else
player playsound("no_cha_ching");
}
}

bomb_run()
{
    plane = getEnt("plane","targetname");
    plane_path = GetVehicleNode("plane_path_start","targetname");
    plane AttachPath( plane_path );
    plane thread maps\_vehicle::vehicle_paths(plane_path);
    maps\_vehicle::vehicle_init(plane);
    plane thread corsair_spin_prop();

    plane StartPath( plane_path );
    wait 2;
players = getplayers();
    for(i=0;i<players.size;i++)
players[i] playsound("ambient_corsair");

    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
    wait 0.5;
    plane notify("drop_bombs");
}

corsair_spin_prop()
{
self endon("hide_prop");
self endon("death");

while(1)
{
PlayFXOnTag(level._effect["corsair_prop_full"], self, "tag_prop");

wait(0.1);
}
}

 
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