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its passed as attacker in the damage callbacks. For zombies use the zombie damage callback in _zombiemode_spawner. For AI damage use the damage callback in _callback_global.gsc.

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How is the attacker var defined in _spawner? i can't find it...
zombie_gib_on_damage()
{
while( 1 )
{
self waittill( "damage", amount, attacker, direction_vec, point, type );
zombie_damage( mod, hit_location, hit_origin, player )
{
zombie_damage_ads( mod, hit_location, hit_origin, player )
{