Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Ahh cheers mate, trying to get the fog so I can start fixing the lights..
WIP: I've got more pictures and doing a new video of it, so should have a topic up of it later of everything that's been done so far and what's left to do
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
From what i can see, i don't have that either.. Think im going to forget the map and restart a new one.. When i did the proto one's i could find things on the GSC file, but now doing the der one, i can't find anything
Here's my GSC info
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Code Snippet
Plaintext
/* Der Frost / Nazi Zombie Sniperbolt Tutorial Version 2.0 Scripter: Sparks Tutorial: Sniperbolt
Version 1.0 (9/24/2009 7:51:18 PM) -- Initial Release Of Source Files */
main() { level.DLC3 = spawnStruct(); // Leave This Line Or Else It Breaks Everything
// Must Change These To Your Maps level.DLC3.createArt = maps\createart\nazi_zombie_graveyard_art::main; level.DLC3.createFX = maps\createfx\nazi_zombie_graveyard_fx::main; // level.DLC3.myFX = ::preCacheMyFX;
/*-------------------- FX ----------------------*/ DLC3_FX();
/*-------------------- FUNCTION CALLS - POST _Load ----------------------*/ level.zone_manager_init_func = ::dlc3_zone_init; level thread DLC3_threadCalls2(); }
dlc3_zone_init() {
add_adjacent_zone( "initial_zone", "zone1", "enter_zone1" ); add_adjacent_zone( "zone1", "zone2", "enter_zone2" ); /* ============= ///ScriptDocBegin "Name: add_adjacent_zone( <zone_1>, <zone_2>, <flag>, <one_way> )" "Summary: Sets up adjacent zones." "MandatoryArg: <zone_1>: Name of first Info_Volume" "MandatoryArg: <zone_2>: Name of second Info_Volume" "MandatoryArg: <flag>: Flag to be set to initiate zones" "OptionalArg: <one_way>: Make <zone_1> adjacent to <zone_2>. Defaults to false." "Example: add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" );" ///ScriptDocEnd ============= */
// Outside East Door //add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" ); }
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
From what i can see, i don't have that either.. Think im going to forget the map and restart a new one.. When i did the proto one's i could find things on the GSC file, but now doing the der one, i can't find anything
Here's my GSC info
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Code Snippet
Plaintext
/* Der Frost / Nazi Zombie Sniperbolt Tutorial Version 2.0 Scripter: Sparks Tutorial: Sniperbolt
Version 1.0 (9/24/2009 7:51:18 PM) -- Initial Release Of Source Files */
main() { level.DLC3 = spawnStruct(); // Leave This Line Or Else It Breaks Everything
// Must Change These To Your Maps level.DLC3.createArt = maps\createart\nazi_zombie_graveyard_art::main; level.DLC3.createFX = maps\createfx\nazi_zombie_graveyard_fx::main; // level.DLC3.myFX = ::preCacheMyFX;
/*-------------------- FX ----------------------*/ DLC3_FX();
/*-------------------- FUNCTION CALLS - POST _Load ----------------------*/ level.zone_manager_init_func = ::dlc3_zone_init; level thread DLC3_threadCalls2(); }
dlc3_zone_init() {
add_adjacent_zone( "initial_zone", "zone1", "enter_zone1" ); add_adjacent_zone( "zone1", "zone2", "enter_zone2" ); /* ============= ///ScriptDocBegin "Name: add_adjacent_zone( <zone_1>, <zone_2>, <flag>, <one_way> )" "Summary: Sets up adjacent zones." "MandatoryArg: <zone_1>: Name of first Info_Volume" "MandatoryArg: <zone_2>: Name of second Info_Volume" "MandatoryArg: <flag>: Flag to be set to initiate zones" "OptionalArg: <one_way>: Make <zone_1> adjacent to <zone_2>. Defaults to false." "Example: add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" );" ///ScriptDocEnd ============= */
// Outside East Door //add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" ); }
I see it right there under the ZOMBIEMODE header about 3/4 of the way down
Try Ctrl+F for "maps\_zombiemode::main();" and also try using a program such as Notepad++
Lmao just found it but couldn't find it on notepad++, had to look on the topic post again .. Looks better on the post, shows up in different colours, on my notepad++ just all one colour
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Lmao just found it but couldn't find it on notepad++, had to look on the topic post again .. Looks better on the post, shows up in different colours, on my notepad++ just all one colour