Posts
303
Respect
102Add +1
Forum Rank
Perk Hacker
Primary Group
Member
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Your script is thread on level it looks like, and would throw an error if testing in devscript with the first assert, I assume.
I would start tweaking your script like this:
You'll notice there is only one function for your secret items now. You will need to make radiant changes for this to work, such as giving all the triggers the same targetname kvp of secret_trigger and deleting the targetname of each brain, and then selecting first the trigger and then the brain, and then pressing W. Resulting in a auto numbered link between them as target and targetname. You would add the script_sound kvps to your trigger also.
Once that is done and compiled this method will work better. As far as the fx, you are simply trying to play it after there is no record of the origin, cause the object was deleted in previous steps, or self is level?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |