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if ( !shouldDrawSpecHUD && (a1 == -1 || !(((unsigned int)dword_3058424 >> 4) & 1)) )
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Spectator has no menu file but it's handled through the engine under the function CG_DrawSpectatorMessage.
You can hide the messages using the DVAR: "cg_descriptiveText" it's a bool so setting it to 0 will make it false and this codenot run. Code SnippetPlaintextif ( !shouldDrawSpecHUD && (a1 == -1 || !(((unsigned int)dword_3058424 >> 4) & 1)) )
HUD Icons that are related to ActionSlot are located under hud.menu under menuDef "DPAD" search for ActionSlotUsable( num )
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Oh yeah you could just copy paste the visible when of the menuDef weaponinfo as well.
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I remember trying that, didnt work for me
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Then I suppose dropping it weaponinfo will suffice though.
How would I do it properly?![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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But I keep getting errorsHow would I do it properly?