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Messages - Lava_Wills

Many people completed the challenge and I give their screenshot here:D
single player on nightmare difficulty(timed game):
Spoiler: click to open...

4 player on nightmare difficulty(timed game):
Spoiler: click to open...

3 player on normal difficulty(timed game):
Spoiler: click to open...


 
4 weeks ago
I just wanted to leave this comment to tell you how much I appreciate you for posting this. I've realized for the past year the modding community has been getting bigger and bigger, and I couldn't be more happy. I have around 5 maps I plan on dropping soon for the community that I've been working on for the past year and it's because of people like you why I won't give up. Keep up the scripting man!
Thanks man! I'm very grateful that you can recognize me. And if  you need any help with scripts or models, I'll try my best. ;)
1 month ago

I have the weapons of rikoz and shipudden but I thank you anyway! By the way, yours is a very good map.
Thanks a lot!
If you have any scripting needs I can help, just leave me a message.
btw,  I updated juggernaut file and fixed some errors in the package. You can download it again:D
1 month ago
It's fine to do as you say. I appreciate the boss. Do you have weapons to upload to the forum?
In fact I got most of weapons from shippuden and Ricko0z
Their weapons all work great, I don't have custom weapons made by myself
But I wrote a script to make shippuden's wonderweapon work with bosses
I can give it to you if you need it;)
1 month ago
And to add it to the radiant, how is it done?
You don't need to do anything in radiant.
A juggernaut will spawn at the location of a random player 3 seconds ago.
If you want to let Juggernaut generate at a fixed location, I can also rewrite a gsc to complete this function for you.XD
1 month ago
Hi everyone, I brought you a new boss!——MW2 Juggernaut with minigun!
 
Steps for usage:(You can follow the instructions in the download file!
 
Spoiler: click to open...
Steps for usage:
 
1. Drag the files into your game folder
 
2. Open animtrees, select generic_human.atr, and find
body
{
Add after that:
    jnaut_sp_stand_minigun_fire_melee
    jnaut_brutus_death01
    jnaut_brutus_death02
    jnaut_sp_run_minigun
    jnaut_sp_walk_minigun
    jnaut_brutus_spawn_mgun
    jnaut_sp_stand_minigun_fire
    jnaut_sp_walk_minigun_fire
    jugger_minigun_fire
 
3. Enter _zombiemode.gsc and find:
maps\_zombiemode_auto_turret::init();
Add after that:
    maps\_zombiemode_ai_juggernaut::init();
4. Enter _zombiemode_powerups.gsc and find the nuke_powerup( drop_item ) function,
find:
    level thread nuke_flash();
Add after that:
    players = get_players();
    for(i = 0; i< players.size; i++)
    {
        players
EnableInvulnerability();
    }   
find:
        if( zombies
.animname == "boss_zombie" )
        {
            continue;
        }
Add after that:
        if( zombies
.animname == "juggernaut_zombie")
        {
            continue;
        }
find:
    players = get_players();
    for(i = 0; i < players.size; i++)
    {
        players
.score += 400;
        players
.score_total += 400;
        players
maps\_zombiemode_score::set_player_score_hud();
    }
Replace it with:
    players = get_players();
    for(i = 0; i < players.size; i++)
    {
        players
.score += 400* level.zombie_vars["zombie_point_scalar"];
        players
.score_total += 400* level.zombie_vars["zombie_point_scalar"];
        players
maps\_zombiemode_score::set_player_score_hud();
        players
DisableInvulnerability();
    }
Find the check_for_instakill(player) function:
find:
        if( self.animname == "boss_zombie" )
        {
            return;
        }
Add after that:
        if( self.animname == "juggernaut_zombie")
        {
            return;
        }
 
5.Open _zombiemode_tesla.gsc and find the function: tesla_do_damage(source_enemy, arc_num, player):
find:
    if( self.animname == "boss_zombie" )
    {
        if( !isDefined( level.boss_tesla_damage ) )
        {
            level.boss_tesla_damage = 1000;
        }
        self DoDamage( level.boss_tesla_damage, origin, player );
    }
Add after that:
    else if( self.animname == "juggernaut_zombie")
    {
        if( !isDefined( level.boss_tesla_damage ) )
        {
            level.boss_tesla_damage = 5000;
        }
        self DoDamage( level.boss_tesla_damage, origin, player );
    }
 
6.-Add this to your mod.csv
include,ai_zombie_juggernaut

Images:

 
 
Download link:
 
https://mega.nz/file/tKVwSLaI#86GSEhYTH9-TjOqR9idHMZ8XivEZ4qVzX6eLy1h16H8
 
 
 
credit:
 
IQ_Geek
BluntStuffy
shippuden1592
numan(sound)
 
1 month ago
you didn't make this map.
https://www.ugx-mods.com/forum/map-releases/29/octagonal-ascension-challenge-map-1-3-update-its-impossible-now/10765/
If you actually downloaded and entered the game, you wouldn't say this sentence:(
For the texture of the floor I used harry's hex texture, but other than that there was nothing "stealed" from octagon.
I personally drew every corner of the map. Whether it was script or radiant, it took me a lot of time, but I am sad that you made such a comment.
This map has completely different gameplay and terrain, all its raw files exist on my computer.
I won't explain anything to you again because you don't deserve it.
1 month ago
I noticed that many maps allow spectators to respawn next to the person they are observing, but I don't know how to do it. Players just reaspawn on initial spawn points.
Anyone can help me ? I'd appreciate it.
 
1 month ago
Hi everyone, I bring you a super challenging map! Enjoy lots of special zombies and wonder weapons and fight to the end!
 
Attention:
Remember zombies within 500 range of Brutus are immune to the effects of the wonderWeapon. So don't ask" Why my thundergun/blackhole/mk3 doesn't work" all the time. You can end this protection by knocking Brutus's hat off.
 
Change log:
V1.5.4:
1.Fix bugs
2.change pap camo
V1.5.3:
1.I have to update it because there are still some small bugs (Bugs you won’t even notice). But as long as there are still bugs, I will update.:D
V1.5.2(Probably the last release):
1.Repackaged the file to make it smaller.
2.Added some missing sounds.
V1.5.1:
1.Fixed some bugs.
2.Edit some weapons.
3.Add chainsaw with m203 launcher from Ghosts, remove m16.(Sorry to upload again, but a friend of mine strongly suggested me to add this weapon so I convert this).
4.mech now fly faster.
V1.5:
1.Add MW2’s Juggernuat (new boss).
2.Weakened the ability of bo3_panzer.
V1.4:
1.Add panzer from Bo3(new boss make this map harder).
2.Fixed some bugs.
V1.3.1:
1.fixed the bug of spectators respawn.
2.fixed a bug of mule_kick.
3.fraggrenade explode once impact.
V1.3:
1.Add message when beat the game.
2.Give player mortar strike when buying the end.
3.Fixed the wrong character xmodel.
4.Fixed some bugs.
 
lts an octagon-like map but with completel different terrain, which took me a lot of time because l did all scripting and radiant work by myself(of course, tis would notbepossible without the help of many people)
 
This is a difficult map, but not impossible, testers and I beat Nightmare difficulty in Time Mode.
 
Tips:
- Remember to buy armor, it will make your game easier.
- When Goliath smash ground, surrounding zombies will be strengthen. So kill goliath as soon as possible.
- ADS fire gain more points.
- dead shot give you extra points when you make headshot kill.
- Zombies within 500 range of Brutus are immune to the effects of the wonderWeapon. You can end this protection by knocking Brutus's hat off.
- phd can reduce the damage you take from bosses.
- If you don't have enough money to buy the ending, you can deposit points at endgame_point, so if you and your friends have enough points totally, you can buy the ending.
- Spectators respawned by super revive system or power-ups will respawn on other players instead of original respawn point.
 
Features:
- Custom Weapons from BO1、BO2、BO3、MW3、Ghost(127 weapon files !)
- Harrybo21 perks (all bugs fixed.----maybe ;) ).
- numan custom powerups.
- 9 types of bosses (every boss is dangerous).
- 16 types of wonder-weapons(they damage bosses instead of killing them directly).
- 2 types of Special zombies(electric and fire).
- tranzit_sprinter.
- Adolf Hitler(A special kind of zombie).
- mortar strike(air raid).
- armor system(You can buy armor by holding meleebutton for a while(require 3000 points). When the armor durability is greater than 0, you gain extra health.).
- super revive system(You can revive your friends by prone and holding usebutton for a while(require 2000 points to revive one player and 4000 to respawn one player).).
- weapontrade system and points trde system: You can give your friends 1000 points by looking at them and holding usebutton for a while. When the progress bar is not full, give him1000 points. When the progress bar is full, you will exchange weapons(To exchange weapons, both parties need to press use botton).
- custom pap box.
- boss fight.
- timed game play (optional).
- 3difficulties.
- cluster grenade.
- buyable ending(The more players, the higher the cost).
- MOTD HUD.
- Firendly fire.
 
 
Credits:
- FirstBlood(script help).
- shippuden(Most of the resources).
- gympie6(2 types of special zombies, many other help).
- harrybo21(raygunMK2, perks).
- IQ_Geek(gsc scripts, super revive system, bo3 nuke, points trade system).
- Klaudeh(tranzit_sprinter, and many help).
- Thunderfrost(armor system, cluster grenade).
- DontGetSeen(freezegun).
- Fancygamer1738(weapontrade system).
- numan(powerups).
- DidUknowiPwn(MOTD HUD).
- Ricko0z(weapons).
- BluntStuffy(mortar strike).
- SpyroScope(pap box).
- Gogeta(C4).
- KhelMho(character model).
- UGX.
- crepp115(texture).
- zhazha(Coop Testing).
- bobo(Coop Testing).
- mason(Coop Testing).
 
Images:



 
If I forget to give anyone credit, please leave me a message
 
I have gone through a lot of testing and proven that this map is stable and reliable. If you encounter any errors, please leave me a message.
 
The bosses and wonder-weapons I used in this map are released so you can use them in your maps too!
 
Donwload link:
V1.5.4:
https://mega.nz/file/IOl1TQ7B#7Dbo1A4s8J8wcpm3THQc3NaUcy8yeKeaPQpsCmUsooo
2 months ago
nice map!
4 months ago

Hi Lava_Wills,
 
Sorry to hear, you probably walked into the horror house if I got it right?  Because there is a woman ghosts that is trying to catch you. So when the ghosts came to close to you, you will transfered to the darkness room.
 
if you playing solo it will give a randomly chance to get free but if you playing co-op, your mates need to help you out of it by going into the horror house run to the basement and find a button to activate it. That button releases a door, that helps your friend out of the darkness.
 
There is not yet an ee tutorial but I will do my best to make some video`s about the map how to do some easter eggs and/or how to complete some sub missions or primary missions.
 
 
Kind regards,
Gamer9294
When I walked into a basement, I suddenly fell into a dark room. Then my friend met the ghost and he came in too.at last, we three were unable to get out of the dark room, and the zombies would not come to us. ::)
4 months ago
We fell into a dark room and had no idea how to get out, which ruined our game.:'( is there any ee Tutorial?
4 months ago
Well I can appreciate you being real with me, but I definitely would have preferred to be asked first and I assume a lot or the other people on the list would have too. I didn’t get a chance to look at the content inside so apologies it I had jumped the gun a little.
 
i can’t speak for everyone but again, I am certain most people on the list would have been fine with this upload if permission was asked first.
 
Me and Gympie were actually talking of making something similar to this down the line, but as long as the others are okay with it, granted they’re still around the community, I’m happy to pass my quarrels in the previous post.
 
Now go make me a good waw map. (Image removed from quote.)
marvelous! In fact, I cannot learn scripting, map making and other knowledge without gym's and your and many kind persons' tutorials.looking forward to your new works:D
 
btw, I will seriously consider your suggestions and publish better content
4 months ago
C’mon man you should have at least tried to ask for permission before reuploading people’s stuff, some people spent weeks if not months making these scripts, it’s just common courtesy :-
:( terribly sorry numan, First of all, I apologize for being lazy and forgetting to delete your resources in Mixextra.
But I must clarify:
1.This is by no means simply uploading someone else's script as you said. i am sure If you actually read the content of the script, you would retract your criticism.You can even use comparison software to see the difference
2.I did add a lot of my own script functions, as I said above, new boss skills and magical weapon properties, etc.
3.I uploaded this because I found a lot of problems with the maps made by new people, and it seems they are also looking for a resource where the boss and wonderweapons can work together well.
4.The powerup packs you made were so good that I will always include them when I use them myself, so I forgot to remove them from my csv file when I uploaded this post, I didn't include your work as content for this post, I just remind people that I have your work in my ff file
5.If you accept my apology, I can give you credit in this post or delete your part
6.Finally, I am by no means a resource thief, so I did not upload rawfiles, and when people use this package, I put the author of the resources I used in the credit list instead of myself
I hope you can understand numan. best wishes
4 months ago
seems that mech and ape only spawn once? I have not seen them spawn since i killed them once
4 months ago
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