[PREFAB] Platforms

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Created 1037 days ago
by jankeks
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I have made platforms for radiant you can use that in your map if you want (you dont need to give me credit but ill be happy if im in the credits of your map) i made a prefab cause i dont want to create a map again and if you have nice ideas for prefabs pls say it to me and i will try to make this


normal platform


platform angle


platform+ box location


3-way platform

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Last Edit: December 17, 2016, 06:12:42 pm by Sidzzz
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Hey, Google Drive doesn't support embedding images anywhere, could you host those pictures somewhere else, eg. dropbox?
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Kindly use a more plausible Image Hosting website to share screenshots or other images. Some good ones are -
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Last Edit: December 17, 2016, 04:17:29 pm by Sidzzz
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When i add these prefabs my map wont compile. It will get this far then stop. Anyone else having this issue?

D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/\gdtdb\gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 1.211 sec

gdtDB: successfully updated database.

D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_learnv01.map D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_learnv01.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
 Build Changelist: 2574648
 Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\devraw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\devraw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\raw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\share\raw
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\discdata
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\devraw
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\raw
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\discdata
D:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\bin\main
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\main
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\players
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\zone
D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_learnv01.map
Layer '000_Global/No Comp' ignored

reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.

r
estricting BSP to sky brushes

**********************

******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: D:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_learnv01.lin

================================


finding triangle windings...

assigning primary lights...

splitting windings into lightable areas...
coalescing coincident windings...
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When i build a map with these prefabs the build is not working...
Please search the problem cause that's a nice work.
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thanks for this prefab ! ;)

 

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