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Messages - jankeks

i want a jukebox in my map for playing music
7 years ago
hey i want for my map a jukebox i hope any have a script for a jukebox or something else
7 years ago
i want to make green fog so like you cant see the zombies 10m
7 years ago
I have made platforms for radiant you can use that in your map if you want (you dont need to give me credit but ill be happy if im in the credits of your map) i made a prefab cause i dont want to create a map again and if you have nice ideas for prefabs pls say it to me and i will try to make this


normal platform


platform angle


platform+ box location


3-way platform

                   
7 years ago
dont work for me

i put it in and nothing happens ingame
pls help
7 years ago
i dont think i think the script worj but my sound not .for 1 sec i drag out my sound assest folder is may this the problem cause
on the nazi zombie teleporter and the dlc weapons i have no sounds  too
7 years ago
hey i hope you can help me i got a sound problem all without the normal sounds dont work the dlc weapons sounds my esteregg song and my nz teleporter got no sound too pls help
7 years ago
in the paste.bin is the script 
7 years ago
my musik is in the right folder and is a dot wav and 48000 mgh

7 years ago
i got this errors in compile

"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\sound\snd_convert.exe" pc usermaps\zm_christmas usermaps\zm_christmas zone_source usermaps\zm_christmas english zm_christmas ERROR: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\share\raw\sound\aliases\user_aliases.csv ERROR: no files for filespec: song_easter_egg1.wav and idk what i do wrong my user_aliases now looks :
Code Snippet
Plaintext
Name,Behavior,Storage,FileSpec,FileSpecSustain,FileSpecRelease,Template,Loadspec,Secondary,SustainAlias,ReleaseAlias,Bus,VolumeGroup,DuckGroup,Duck,ReverbSend,CenterSend,VolMin,VolMax,DistMin,DistMaxDry,DistMaxWet,DryMinCurve,DryMaxCurve,WetMinCurve,WetMaxCurve,LimitCount,LimitType,EntityLimitCount,EntityLimitType,PitchMin,PitchMax,PriorityMin,PriorityMax,PriorityThresholdMin,PriorityThresholdMax,AmplitudePriority,PanType,Pan,Futz,Looping,RandomizeType,Probability,StartDelay,EnvelopMin,EnvelopMax,EnvelopPercent,OcclusionLevel,IsBig,DistanceLpf,FluxType,FluxTime,Subtitle,Doppler,ContextType,ContextValue,ContextType1,ContextValue1,ContextType2,ContextValue2,ContextType3,ContextValue3,Timescale,IsMusic,IsCinematic,FadeIn,FadeOut,Pauseable,StopOnEntDeath,Compression,StopOnPlay,DopplerScale,FutzPatch,VoiceLimit,IgnoreMaxDist,NeverPlayTwice,ContinuousPan,FileSource,FileSourceSustain,FileSourceRelease,FileTarget,FileTargetSustain,FileTargetRelease,Platform,Language,OutputDevices,PlatformMask,WiiUMono,StopAlias,DistanceLpfMin,DistanceLpfMax,FacialAnimationName,RestartContextLoops,SilentInCPZ,ContextFailsafe,GPAD,GPADOnly,MuteVoice,MuteMusic,RowSourceFileName,RowSourceShortName,RowSourceLineNumber
test_sound,,,tst\test_sound.wav,,,UIN_MOD,,,,,,,,,,,80,80,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, song_easter_egg1,,,song_easter_egg1.wav,,,UIN_MOD,,,,,BUS_MUSIC,grp_music,,,,,100,100,,,,,,,,,,,,,,100,100,0,1,,2d,music_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,yes,,,,yes,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
and my map script looks http://pastebin.com/sDNR6WTQ

if any know what i do wrong let me know that pls
7 years ago
i want a script for when i shot 3 trigers a song coming up i hope you can help me  :D
7 years ago
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