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Messages - Aidan

Ok, here is a huge nit-pic. If you are completely out of ammo in a gun and you get the Terminator drop, when it's over it leaves you with a full ammo clip for the gun. Not a huge deal but for a gun with a huge mag size just switch to it before Terminator runs out and it'll fill the clip back up. Not carry, just clip. Whatever, you get the idea.

Just think of terminator as a clip-only maxammo :)
11 years ago
I'm currently at level 11, but I never know when I'm leveling up. Is there a level up event or indicator that I'm not seeing? "E.g." Like maybe when you level up all the zombies on the map snap their own necks simultaniously in acknowledgement of how badass you are. Just a thought.

When a game is over and you go back to the main menu (after either a solo or co-op game) you should see a popup showing you your rank and XP towards next rank and other info like that. Also, at the end of a competitive game, you will see a message at the top telling you how much XP you got for that game. If you did rank up, it will let you know there.

When will the UGX mods be released?

i'm just itching to get my hands on it.

Comosea includes the UGX Mod. We have a few more releases planned before we release the UGX Mod standalone for anyone to use.
11 years ago
The mod is brilliant, I have some lag issues. In another version is it possible to reduce the amount of dust rising when the zombies appear from the ground.

Thanks :) As for riser, we could make a new FX but I don't know if we have room. Could make it not be there at all, if you have a certain setting on. We may add a graphics setting in an update.
11 years ago
im not sure whether to post it here or not but i found a three gun glitch accidentally, when you have the wrench equipped and after you use it for the objective i went to the box and got out a weapon and then i thought it overwrote my other weapon but then i had three guns and now you cant use the wrench i dont think i need it anymore but im still playing (collecting the blood from the saws) but i thought i would post asap so you guys can fix it  :)

Okay, fixed. :)
11 years ago
Have tried this and here?s som info/ ideas:

1. It runs fine on Win XP 32bit and using Steam version also :)
2. Add the _zombiemode.gsc to the mods/map folder with start points of 500000 ;)
3. Would be nice to remove the triple "ERROR: sound alias file weapons.csv: duplicate alias 'rpg_impact_boom'" error. I know it can be ignored but all noobs don?t know that ;)
4. I?ve tried create scripts with Loadscreen,Missionscreen & Pausescreen checked and have created 3 picture in .targa format in raw/images folder. But there?s a error saying it can?t convert the images or don?t have permission to move files  ???

5. I?ve also tried checked the "Create Main Menu Launch Button" but no launch button is created (have said YES to backup overwritten files) ???

Otherwise good work and hopes for some updates /progress in this. 8)

It could turn out good ;)

1. Awesome :)

2. I'll do it if I remember, but then again, not having that is a good "first tutorial" to new scripters, so they can learn how to do it themselves. Or something like that....

3. I thought that was a problem with my soundaliases, not the map  :o I don't know why that happens. I'll look into it.

4. Try DDS (I never tested with targa, but it should be the same thing). Permissions (as it says) might be it too, try running the program as administrator, or making sure your root folder and all sub folders are not Read-Only. The process for converting images is a confusing one, because of how I had to use CoD's "converter.exe". They didn't provide support for passing it information directly, so I had to make it create a file, and then run converter with the path of the file, and then once it's done, delete the file. There are a lot of places there where it could go wrong :(

5. I've had some other people say that too. I think I made it check for this, but make sure your not running Launcher while using the script placer. Launcher wont allow you to modify mod.csv while it's runnning if that mod is selected in the Mod Builder section. If that doesn't work, you can do it manually the way DeathClonic said and add

Code Snippet
Plaintext
ui/main.menu

to your mod.csv (and compile the mod, of course).
12 years ago
good work one question fot the weapons datas there are in DLc_weapons or so in you mod folder how i can change weapons ??

You open DLC3_Weapons.iwd using WinRar. If you don't know how to do that already, you'd better learn quickly if you want to be a mapper or modder because you'll have to use WinRar a lot.

hey aidan you should make it so you can add some stuff later but still use the script placer to make the map. Because i assume people dont want to disable console right from start if they need to just. Just saying though. The script placer is awesome :D

I can't do that, because a script placer doesn't really know what you have changed since when it was created. It could compare files, I guess, but that probably wouldn't work well. Adding something later on would be better for a tutorial, which I already made a tutorial for removing console. I also made on on screens, but I never finished the one for Menu screen (it's really simple, just make the file name of the image be 'menu_map_<yourmapname>' and then add that material to your map's zone_source). As for the cheat prevention options that I haven't added yet, those will just be GSC's, so you can comment those out easily while your testing.
12 years ago
you should add a main menu screen option.

That is a possibility. I'll see what I can do (though I'm going to need some help from Treminaor to do that :P)
12 years ago
hello, i downloaded this app , buti keep getting this error any ideas.

(Image removed from quote.)

That's not the script placer's problem, it means your missing files from when you installed the mod tools. Here's that file your missing:

http://www.mediafire.com/file/zupc71645fmi4j7/_zombiemode_dogs.gsc

Put it in
Code Snippet
Plaintext
YourRootFolder\raw\maps

Unless your missing other files, that should make it work.
12 years ago
new version with the option for the defeault game path?

Sorry, I forgot. I just updated the program to allow that.
12 years ago
This software is now deprecated, you can now download the UGX Script Placer 2.0.

Some people requested UGX to make a Script Placer.
:accepted:
So guess what. UGX made a Script Placer.

Virus Scans: https://www.virustotal.com/en/file/b8dd7e2aee5c0d1a6acc1d800338af501913fd09c2969b84567a6e6ffaa950c2/analysis/1407555843/
http://virusscan.jotti.org/en/scanresult/ddb7d6add74a20f6303d922558c7b099ddf8394f


This requires .NET Framework 4.0 (because I'm still using C# *sigh*), which you should probably have anyways. Don't expect this program to work correctly because nothing I make works correctly once its outside of my computer.  :)

I took it out of another project that I was working on that will never be finished because it's stupid. Fixed some stuff, added some stuff, and now it's done. Note: There are a few features that are always grayed out and you cant use them. Those are options that will default your map with a script such as Easy-Fx or Weather. The reason I can't make these work is because my CoD Root Folder is currently screwed up and I don't know why, so I can't test CoD Scripts. Anyways....

Some things I should point out before you use the program: Some options will need to replace existing files in your Root Folder to work. Those options are not required though. Any files that the Script Placer needs to overwrite, it WILL ASK YOU what it should do. Don't just spam "Yes" to any dialog box that comes up.

The Script Placer comes with a feature called "Map Remover" which helps you remove unwanted maps or files. It searches your root for files with specific names or contents based on the name of the map you are searching for. This is better than just regularly using the search bar in your root because it will only check common areas for files. That means it wont check places like raw\xmodels, which takes a while, for scripts, because they won't (shouldn't) ever be there.

The "Display Name" of the map is what is used in the main menus that the player of the map will see. So instead of seeing "Launch nazi_zombie_awesome", they might see "Launch Zombie Awesome". And other things like that.

Expect updates at some point or another. This program doesn't have an auto-update feature (because I'm lazy), so you'll have to download it again if you want the update.



Changelog:
1.1.6:
- Removed placement of "sound,character,nazi_zombie_factory,all_sp" in mapname.csv which was causing a 1600 sounds error when trying to use a generated map with UGX Mod v1.0.x. This line has been added to dlc3.csv in the latest update to the UGX Modtools Patch (v1.0.6) which can be downloaded from the UGX Wiki. The UGX Mod Standalone dlc3.csv will overwrite the Modtools Patch dlc3.csv, eliminating the possibility for the character sounds to be included.

1.1.5:
- Fixed incorrect statement in _loadout.gsc

1.1.4:
- Fixed some DLC3 sounds not being included in created maps

1.1.3:
- Fixed loadout.gsc issues based on map prefix
- Fixed file name replacement in launcher files
- Lowered FX usage by removing unused weapons

1.1:
 - I made an update to this program to allow for selecting a custom root. Just click "Use Custom Game Path..." in the options menu. Select "Use Default Game Path" to use the default root. This program doesn't auto-update, so you will need to download it again. Its just one .exe though :)

1.0:
 - Initial Release
12 years ago
I made this a long time ago. I don't really remember how it works, but I think if you just copy the script (one copy for each teleporter, so 3 copies) and then just change all the level.kts variables to something like level.kts1, level.kts2, etc, and then call init on all 3 copies, it should work. Change the variables in the AddItems() thing to reference each trigger part or struct (even tho it says don't edit them :P). I think that should work.
12 years ago
Somehow, the download link got messed up. I'm fixing it right now, but it will take a while because my internet is really slow for uploading  :(

EDIT:

I see cabin is messed up, but Christmas appears to be fine. Make sure your downloading it right.
12 years ago
Unless one of our admins messed up the download, there is no reason it should be doing that. What is the name of the map that is not downloading?
12 years ago
i agree ugx should have a script placer. bring in users and help noobs like me lol  :D

I have made one already, and it includes things like automatically putting in a loadscreen and anti-cheats. But I'm not sure if I'm going to release it, as it is part of a bigger project that I was working on that ended up being a waist of time IMO. I might do it though.
12 years ago
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