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Hot damn does this WIP look promising! Can't believe it slipped off the front page so soon.
My suggestions:
Stick to WW2/Cold War era weaponry. It's a rural French landscape, so I feel like weapons don't need to be the super high-tech BO2 guns. They'd honestly just break the immersion.
I do think that the BO2 C96, Colt, Tommy Gun, MG08, MP40, and STG would all make great fits, however.
I also think it'd be cool if there was some sort of small French village accessible by teleporter, as it would allow players to get a great view of the castle's marvelous architecture!
That does sound pretty cool though
Although the use of few textures and no dirtiness makes it look plain from screenshots, I see some time has been put on layout and architecture on the building. Looks smexy so far
You need the actual "LIGHT" in order for it to be lit.
You can't just put a SkyBox with a sun and expect it to light up the map.
If you don't want to place light's individually around the map, place 1 big light at one end and one big light at the other end, lighting up the entire map.
Place lights, hit up the Entities window and increase range and density to your liking. Recommendation for most huge maps: Radius = 1500 - 2000
Density = 1.5 = 2.5
Now this is not really whats considered "Good Lighting" but it will at least light up your map and then later you can play around with it.