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Topics - iSayPwn

The title says it all... I don't really know what's happening.
9 years ago
Hello everyone. Apologizes for asking about a novice mistake, but I will ask anyways. So I've tried a few methods which I read about in the help section and none of them managed to help me. Here's a list of what I tried
1) Primary Omni on light w/ an infonull and w/o it
2) Primary Spot on light w/ an infonull and w/o it
3) Regular Light w/ and w/o an infonull
4) An upside down light (had to try it for fun) w/ and w/o an infonull

Thanks!
9 years ago

by: iSayPwn, Nabaro, WizenedChart
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"An uncanny secret agent, a butcher, a tourist, and an author are stranded in the apocalyptic abbey which lies on an island. The uncommon combination of survivors must form a plan as they discover the horrors of Le Mont Saint Michel..."
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Location
South Western Normandy, France

Time
Shortly after the outbreak at 'Der Riese'

Story
Le Mont Saint Michel takes place shortly after the outbreak at the Der Riese factory. The story will follow a new group of characters with multiple motives. 

Features
This map will feature several custom features which cannot be detailed at the moment; however, will be mentioned below:

Healing Grenades
Alternate Power Source + a custom weapon with 'It'
Custom Wonder Weapon (Pack-a-Punchable)
Cannons!
Battle Axes
Side Quest
Little Easter Eggs
Unique Characters with Voice Actors
Dramatic Dynamic Waves (will make certain portions of the map inaccessible)
Many Ported Weapons From various games (arsenal list will come later)
Standard Batch of Customs and Ported items (Models, Textures, Decals)
+other features which the MSM team has not started on
(will be updated)

-------------------------------------------------------------------------
Changelog + Update from the MSM Team
Hello, all! So this will obviously include all of our goals and accomplishments thus far. At this current moment the team is praying for the BO3 modtools to come out so that MSM can be what it deserves to be without the limitations of W@W, but I digress.  Here's what we're working on:
Mapping with iSayPwn
-completed Spawn and Red Room
-completed architecture for Chorus Room, Bell Tower, Basilica (includes exterior + interior work) (will also work on detailing very soon)
-fixed lighting issue, zombie spawners, skybox, and other mapping glitches


Modeling/Animating with WizenedChart048
-Working on learning the basics of animation and rigging of models

Scripting with nabaro (Gamerblast)
-Experimented with water

NOTE: In addition to the changelog, you can monitor my commits on GitHub. If you use my work PLEASE give credit. Please PM me if you are unsure on how to do so.

-------------------------------------------------------------------------
Media
(Screenshots and Videos)





















to be continued (round start sound from MoTD plays)...
9 years ago
Hello, I'm back. Once again.
I'm not quite sure what's going on. The terrain patch which I created is a 31x31 one.
The problem looks like this:
http://s93.photobucket.com/user/iSayPwn/media/TerrainGlitch1_zpss09rns9d.png.html
9 years ago
Hello, so I'm building a very large map. I have encountered a small problem:
"triangulating all windings...
ERROR: TriangulateWindings failed on in map E:\Games\Steam\steamapps\common\Call of Duty World at War\map_source\nazi_zombie_msm.map Entity 0 Brush 12088 at -1593 16 3829
code bug: triangulation failed!
Include 'winding.bin' from the cod2map directory in your bug report."
9 years ago
Hello, all. So I have been working on map for the past few months. It's very large. When I try to compile I get the message
"MAX_MAP_DRAW_INDICES (1048576) exceeded for layered geometry"
What should I do?
9 years ago
Hello, all! My problem is that my brushes are not reflecting any light. I have a very bright sun in my map, but there's not a single bit of light on anywhere besides my character model and weapon. I do have Reflection Probes, a Light Grid, and a Sky Light Grid. When I walk past windows I see the shadow of the brushes on my character's arms, but I do not see any light on any portions of the map. Would I have to place separate nodes of light for every single part of the map?? Thanks in advance.
9 years ago
Hello, everyone. I recently encountered an extremely obnoxious zoning problem. So basically in my map you can take two paths which lead to one location. In Zone 2 you have the option to go to (a) Zone 3 or (b) Zone 4. Once you go to (a) you can proceed to Zone 5 by taking a staircase, same applies to (b) where you proceed to Zone 6. Zone 5 and 6 lead up to Zone 7. (pictures are below) I have also scripted my zones like this:
       
Code Snippet
Plaintext
add_adjacent_zone( "start_zone", "zone1", "enter_zone1" );
add_adjacent_zone( "zone1", "zone2", "enter_zone2" );
add_adjacent_zone( "zone2", "zone3", "enter_zone3" );
add_adjacent_zone( "zone2", "zone4", "enter_zone4" );
add_adjacent_zone( "zone3", "zone5", "enter_zone5" );
add_adjacent_zone( "zone4", "zone6", "enter_zone6" );
add_adjacent_zone( "zone5", "zone7", "enter_zone7" );
add_adjacent_zone( "zone6", "zone7", "enter_zone7" );

Previously I also attempted to make all the zones work vice versa (like this: add_adjacent_zone( "zone7", "zone5", "enter_zone5" );

Once I enter Zone 7 [from either Zone 6 or 5] zombies began spawning on the opposite side which I didn't open.  (If I opened from Zone 5 zombies from Zone 6 would be spawning).

I have also tried to tackle this problem from various different ways:
1) I checked my KVP's
            a) for the zombie spawns. (They were linked to the correct zones)
            b) for the doors + triggers. (Also linked to the correct zones + correct targernames)
2) Checked my volume
       
I tried to change up some random variables too but no luck. Anyone know how to fix this? Thanks.






10 years ago
Any ideas? The last time I complied the map, everything went smoothly and since that time I did not add any pathnodes or stuff like that. What I did do though was make a lot of primitive patches for 'bevel' so I could make arches. I have made a crap ton of arches. The map I'm currently working on is similar to a medieval castle and without those arches, I'm screwed. Thanks, need help, ASAP. http://s93.photobucket.com/user/iSayPwn/media/ERROR_zps90111cfd.png.html
10 years ago
Hello, so here's the video of my problem: http://youtu.be/A0-FAir42PM
10 years ago
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