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Compiling Error?

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Created 9 years ago
by iSayPwn
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Location: usThe Moon
Date Registered: 29 December 2013
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Hello, so I'm building a very large map. I have encountered a small problem:
"triangulating all windings...
ERROR: TriangulateWindings failed on in map E:\Games\Steam\steamapps\common\Call of Duty World at War\map_source\nazi_zombie_msm.map Entity 0 Brush 12088 at -1593 16 3829
code bug: triangulation failed!
Include 'winding.bin' from the cod2map directory in your bug report."
Marked as best answer by iSayPwn 9 years ago
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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This user has access to the Black Ops 3 Modtools Alpha
Hello, so I'm building a very large map. I have encountered a small problem:
"triangulating all windings...
ERROR: TriangulateWindings failed on in map E:\Games\Steam\steamapps\common\Call of Duty World at War\map_source\nazi_zombie_msm.map Entity 0 Brush 12088 at -1593 16 3829
code bug: triangulation failed!
Include 'winding.bin' from the cod2map directory in your bug report."

Check out this similar issue to see if it is your issue:
http://www.zombiemodding.com/index.php?topic=18466.0

It says that:
Looks like Radiant just messed up when creating a brush.
it's been years since i've used radiant, but somewhere in the misc tab there is a thing that will let you find a brush by it's brush number (in your case 118) or you could enter it's coordinance through another option in the misc tab (in your case -327 1424 141)
Just delete this brush and remake it.
This of course would apply to your brush, 12088
Last Edit: March 16, 2015, 03:20:09 pm by MakeCents

 
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