also added Five zombie's and other model's that suited the map (credit's to Bamskater33 for his tut!, and edited the model's myself a bit. I LOVED the 'zombies' (or mutant's......) from half-life with their creapy hands, so i went for that).
And the zombie-Boss:
-Zombie Boss (doesn't stop rounds from changing, not affected by WW & Instakill, no points rewarded for shooting him, ALWAYS A SLOW WALKER..)
first pic. a wall tv with the animated video screen from Bamskaters tutorial, the tv is rotating from left to right (thanks once more Phil for helping me out with your win scripts!) and i'm going to try and make it 'useable'
- I've decided some of the bomb-site actually will blow up parts of the map when not defused in time (changing the route's) i've done some mapping for that (other pics)
There will be all sorts of weapons from WAW, BO, to custom ones. and there will be Multi-pap with buy-able wall ammo (for wall weapons, duh). Some random pics, allthough i'm not sure on the final selection yet.. I got most non-waw weapons online and animated them myself. will post some vids later on.. (most of these weapon pics are from the first mapping version, guns remain the same though..)
This is a pretty lame vid actually
, but it shows the idea's ive got for my costom wonder-weapon. The FN-Scar probably won't make it into the final version. The flintlock pistol centainly does!
CoD WaW; Custom zombies: Greenhouse, weapons 2.Finally some random pics of the latest progres..
So that's what keeping me up at night for the past few months, as you can see i'm nearly done. But unfortunatly i'm also
far from finished
i've got quite some stuff to add and detail and work out.. I'm guessing release would be somewhere next year, lol. I'm not going to guess anymore, since i've past my own deadline like 4 time's already.. When i'm happy with it, it's done!