Hey All.
I have finally got teleporters working in my newest map. I'm using Der Riese style teleporters with KVP's from this website here:
http://www.customcod.com/~custo96/wiki/index.php?title=Custom_Nazi_Zombie_Maps_(Der_Riese)#Teleporters_2I have them working perfectly, with only one problem. before Implementing these, I went into my _zombiemode.GSC file, and changed every instance of "cg_fov", "65", to "cg_fov", "90", so the FOV would be increased to 90. I later found out that after teleporting, the FOV would be changed back to 65, so I went into dlc3_teleporter.GSC and changed all THOSE instances to 90. Finally, it works... but with one small thing. For some reason, every 10-20 teleports my FOV is changed back to 65. I have tested this many times, and I'm pretty confident it is being caused by a "teleportation after effect" (such as flashing screen/blurry screen/etc.) because every time the FOV changes, there is never an accompanying after effect. I can't for the life of me figure out which files need to be changed to fix this. If anyone has a slolution, that would be greatly appreciated, as I really want to have the full 90 FOV and working teleporters!
A quick rundown of all files I have altered, and changed all instances having to do with FOV to (90):
_zombiemode.GSC
dlc3_teleporter.GSC
payload_zombiemode.GSC
Before altering any of these, I copied them into my mods/MAPNAME/maps folder, altered them there, then built the mod with the new folder checked. Any help would be GREATLY appreciated. Thanks to any of you who took the time to read this whole thing, I appreciate it.