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Spawning a room in advanced

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Created 10 years ago
by HDKenny
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Maps:
nazi_zombie_HDKenny: http://ugx-mods.com/forum/index.php?topic=2481.0
DefendTheBunker: http://ugx-mods.com/forum/index.php?topic=2502.0
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It is very hard to explain so I'll do my best.

In my map there is a loop that you can go in... and here is a picture.



Red arrows are the paths that you can take, and the problem is with the blue line, when that door is opened from the right side it activate the spawners where the arrow is pointing.

Here are the KvPs for the door:

Here is the code for the the zones:
Code Snippet
Plaintext
        add_adjacent_zone( "start_zone", "hallway", "enter_hallway" );
add_adjacent_zone( "hallway", "boxRoom", "enter_boxRoom" );
add_adjacent_zone( "boxRoom", "powerRoom", "enter_powerRoom" );
add_adjacent_zone( "boxRoom", "outArea", "enter_outRoom" );
add_adjacent_zone( "boxRoom", "pathRoom", "enter_pathRoom" );
add_adjacent_zone( "pathRoom", "papRoom", "enter_papRoom" );
add_adjacent_zone( "outArea", "storageRoom", "enter_storageRoom" );
add_adjacent_zone( "storageRoom", "outArea", "enter_outRoom" );
add_adjacent_zone( "storageRoom", "powerRoom", "enter_powerRoom" );
add_adjacent_zone( "powerRoom", "storageRoom", "enter_storageRoom" );
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Code Snippet
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 	add_adjacent_zone( "outArea", "storageRoom", "enter_storageRoom" );
add_adjacent_zone( "powerRoom", "storageRoom", "enter_storageRoom" );

These 2 are prob messing things upsince all those zone's get activated with the same notify change it to something like this and try again i guess..

Code Snippet
Plaintext
 	add_adjacent_zone( "outArea", "storageRoom", "enter_storageRoom_outside" );
add_adjacent_zone( "powerRoom", "storageRoom", "enter_storageRoom_power" );
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These 2 are prob messing things upsince all those zone's get activated with the same notify change it to something like this and try again i guess..

Code Snippet
Plaintext
 	add_adjacent_zone( "outArea", "storageRoom", "enter_storageRoom_outside" );
add_adjacent_zone( "powerRoom", "storageRoom", "enter_storageRoom_power" );

Ill try that but, they are spawing in outArea when you go to storageroom from powerroom so should i change these too:
Code Snippet
Plaintext
add_adjacent_zone( "storageRoom", "outArea", "enter_outRoom" );
add_adjacent_zone( "boxRoom", "outArea", "enter_outRoom" );
to something like
Code Snippet
Plaintext
add_adjacent_zone( "storageRoom", "outArea", "enter_outRoomStorage" );
add_adjacent_zone( "boxRoom", "outArea", "enter_outRoomBox" );
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yeh, i noticed those two too. I Always avoid having the same notify's and i never have any prob's setting up my zone's so i'm pretty sure that would fix it..
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yeh, i noticed those two too. I Always avoid having the same notify's and i never have any prob's setting up my zone's so i'm pretty sure that would fix it..
Alright, thanks ill try that out when i get home
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When you activate a zone it activates both, because you had a duplicate it was also initializing "outArea"

You should try using the UGX zone debugger
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When you activate a zone it activates both, because you had a duplicate it was also initializing "outArea"

You should try using the UGX zone debugger

Don't revive a 2 month old topic.

 
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