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Messages - insanity3241

No errors man while converting, I tried what you told me to do and Im still getting script placer error

If I Wont get help, then I will just use SP v1.1.5 since I prefered it with the .tga and 2048x2048 settings
9 years ago
I still get the error I have these settings and this is the error I am getting.. I also tried it 2048x2048 also 1024x1024 both dds and tga have been tried


9 years ago
I did that, I selected the 2d material option and it still gives me the error
9 years ago
Hello, I am having a problem with the Script Placer 2.1 I really want to put a loadingscreen and a main menu screen but it says that I need a 2d material. I couldnt find any tutorials on how to do that and when I actually tried to do it with asset manager I still got the error. Please help, Thanks
9 years ago
Does anyone know how to make the loadscreens or does anyone know a tutorial on how to get the material file
9 years ago
Ok thanks once again!  :)

Post Merge: July 02, 2014, 04:48:39 pm
Ok It worked... I didnt even see the file drop down in the corner xD. Many Thanks!:D
10 years ago
Ok thanks! I will be sure to try that later on!  ;)
10 years ago
Doing that to the weapon file or the program?
10 years ago
Yea exactly! Thats why i said i had my friend try it and it worked for him too...
10 years ago
Ok I sent you a PM with link
10 years ago
It has no extension. .. My friend tried it out with the EXACT same file... I sent it to him. SO there must be something wrong with the program..

If You could in the V1 make a , Load File type of thing other then dragging.. Then that would be awesome  :nyan:
10 years ago
Its so weird.. I cant drag my weapons file onto there.... http://gyazo.com/e310550964c7db5d75d4df39ac9f4190
It is run as admin and still...
10 years ago
Breaking Bad ATW!!

10 years ago
I dont know why the last post got locked but here are the pictures of the problem






Now for whats in my ugx_modder_help.gsc

Code Snippet
Plaintext
//UGX Notes: This is code from DLC3 for creating the modderhelp hud. I moved this to an external file for #include purposes. Want to keep the external file references to a minimum (i.e. no maps\_filename::function())

#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;

//Args:
// item: the item to be analyzed
// msg: the message to display if the check fails
// type: the type of check we are performing
//Types:
// entity: checks if an entity is defined
// test: checks bool value of item parameter.

modderHelp( item, msg, type )
{
if(!isDefined(type)) type = "entity";
// Developer Needs To Be Set To 1
if( getDvarInt( "developer" ) >= 1 )
{
// Title
if( !isDefined( level.modderHelpText[ 0 ] ) )
{
level.modderHelpText[ 0 ] = modderHelpHUD_CreateText( "UGX Modtools Patch Developer Help Center" );
}

if(type == "entity")
{
// Check If Entity Exists Or Forced Error Msg
if( !isDefined( item ) )
{
// Check If Error Msg Exists
if( !isDefined( msg ) )
{
return false;
}

// Let Modder Know What's Wrong And How To Fix
level.modderHelpText[ level.modderHelpText.size ] = modderHelpHUD_CreateText( "^1   -" + msg );

return true; // Return That There Was Something Wrong
}
}
if(type == "test")
{
if(item)
level.modderHelpText[ level.modderHelpText.size ] = modderHelpHUD_CreateText( "^1   -" + msg );
}
}

return false;
}

modderHelpHUD_CreateText( Msg )
{
temp_modderHelpHUD = newHudElem();
temp_modderHelpHUD.x = 0;
temp_modderHelpHUD.y = (level.modderHelpText.size * 20) - 180;
temp_modderHelpHUD.alignX = "left";
temp_modderHelpHUD.alignY = "middle";
temp_modderHelpHUD.horzAlign = "left";
temp_modderHelpHUD.vertAlign = "middle";
temp_modderHelpHUD.sort = 1;
temp_modderHelpHUD.foreground = true;
temp_modderHelpHUD.fontScale = 1.25;
temp_modderHelpHUD SetText( Msg );
temp_modderHelpHUD.alpha = 0;
temp_modderHelpHUD FadeOverTime( 1.2 );
temp_modderHelpHUD.alpha = 1;

return temp_modderHelpHUD;
}
10 years ago
I get this problem when trying to run the map



10 years ago
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