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Contact Support - Help Center Get help on the UGX Discord. Join it now!I dont have any porn (incase family or friends needs to use my computer) nor have any windows 10 updates enabled (i'm running windows 8). but I'll look into some softwares.
I need help. When I go into a Custom Map (I haven't tried this out on normal maps) I always load it up with the command "devmap". Now though, when I load a map in devmap, when I go to turn on god, it won't let me. There is two versions of it. One is in Yellow text and has Not Allowed beside it, and one is blue, and that one does nothing. here's what I see.
So I recently downloaded a custom gun and dragged all the contents to raw, then the images and weapons to my mods folder. In game, the non-upgraded weapon works completely fine however, when I upgrade it it comes out completely invisible from the pack a punch and when I take it I can only see the silencer and the reticle. https://gyazo.com/d3bf76caed8331d62b6b2bca094cc11a this has been happening to lots of other custom guns and I know for a fact it can't be because of missing contents of the gun. I'm not sure why this is happening but if anyone can help me that would be great.
It's not a one thing must do, The Hint-String can be changed to anything and can even be deleted. What is important is to set the cost and remove the "&" Before the Hint-String.
I always delete my upgraded/not on the wall Hint-Strings to save on the limit.
does it have the values e=set in zombiemode_weapons?
hello guys , my problem is :
i create a brush and then i apply a terrain patch . But when i apply the terrain patch , the texture of the brush become white and i can't change the texture . pls help me guys .
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please help me
So where is he? ??? There's almost no trace of him.
I have no idea if i'm stepping into drama or not here, but couldn't find out anything on the forum, and was planning on using some of his awesome work in my WIP map.
Thanks!
In the console of the launcher when i try to compile ff i get an error and it says that:File Handles:
----------------------
0 files in iwd files
Couldn't load fileSysCheck.cfg. Make sure Call of Duty is run from the correct folder.Loading map file C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\barebones.map
Material 'case' is missing
Cannot find material '$default'
(I have the steam version of WaW and installed the modtools in the right folder)
kk so I fixed it by just installing T4M. It works fine now. Thanks for everyones help tho
Ok So I did everything you said. I put my entire weapons.csv text into my mapname_ignore.csv and put that code into my mod.csv and nothing new.
Ok, so I commented out quite alot of stuff and it still comes up with the error (Used # not //). I honestly don't know what to do.
This suddenly happened after i changed something in my worldspawn settings and i would be happy if someone knows why this has happend, it might have happend of another reason but i dont know
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Fingers crossed they don't do a Blundell and hide everything in the map behind forced side quests and multiple steps. I want to be able to go in and kill zombies without having to spend around 1-2 hours doing shit EVERY, SINGLE, FUCKING, TIME I play a map.
Playlists control the amount of players connected and it's capped at 4.
So it'd only work as 2v2.