Lake Michigan 2.0 is a full "remake" of my Lake Michigan map which was released about 4 years ago. It's set on the 5th of July, the night after Independence Day! Trash has been thrown around everywhere and a familiar face gets locked up by security! Our four heroes were at the Lake for the fireworks show but wake up to a land infested with the undead after mistakenly becoming cursed and marked by the beast. The cause is unknown and our heroes need to find a way to escape before the undead take over and they are cursed forever.
Features List:
Shadows of Evil Styled Beast Mode
Shadows of Evil Rituals
"Buried" Weapon Chalks
Arthur from "Buried" - Huge Thanks to AllMoDs
BO2 Buildables
Harry's Perks
Black Ops 1 Weapons
More To Come
Spawn Demo Video:
Spoiler: click to open...
Before Power Images:
Spoiler: click to open...
After Power Images:
Spoiler: click to open...
Updates:
Update: September 1st, 2018
Spoiler: click to open...
There will be a spawn demo released on September 3rd, 2018 for all to play.
Note: The demo is not going to be perfect. Don't expect it to be perfect. Any bugs you may find, please report them to me. The mod has not been co-op tested yet. If there are any game-breaking bugs in co-op I find before September 3rd. I will list them in the Demo Release.
New Features:
Sliquifier Added
Completely Rescripted Buildables
WIP Perk System (Not featured in Demo)
SpawnDemo:
Spoiler: click to open...
As promised, here is the spawn demo!
Please note, I have not been able to test in co-op. If you do, please let me know any bugs you find as well as in solo.
Also, Don't pick up the satchel charge from the box! It's broken at the moment and not to be used.
Below is where the Summoning Key is located, there is no model for it at the moment.
I'm trying to create a custom friendly ai (I have ported over the models and anims already into waw as well as the character and aitype) but I'm stuck as to how to get the ai's anims to work and how to get the ai to move. For the moment, I just want the ai to follow a set path. If anyone can help, that would be great!
Hello, I am having problems with a alternate weapon (Hacker Device from Moon) in world at war. I have precached the weapon with: and gave the player the weapon in the hacker function: but in game, after pressing the trigger, it gives me the hud and says press "[DUP or X]" but when I press X, it says, "calling an even on an unregistered weapon. Make sure that the weapon has been precached."
I'm trying to change character sounds and I'm testing with just one sound for right now (JFK's Level Start Quote). I've followed many custom sound tutorials but they all don't seem to work.. (When I use Build Sound in Launcher, the "converted" sound never shows up in raw/sound..) I change it to 44100Hz in Audacity and export audio as an uncompressed 8-bit PCM; then I place the sound in mapname/sound/ and sound_assets/Raw/sound/ then made a new soundalias with the same name of a Dempsey level start. Soundalias:Then place the soundalias in my mod.csv as: Then tick build mod.ff and build sound: Then I check raw/sound/ and don't see the converted sound file.
I've never gotten this error before in my time of modding but it just popped up (whenever I want to compile or build) guessing it's the linker_pc application:
Personally, I'm really excited and really need this machine. I don't have a decent pc as I can only run WaW at 15 fps or lower. You know what that means right. I need a new computer. Since this is basically a gaming computer but comes with it's own controller (you can also use keyboard and mouse also), this would act as my new computer