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Topics - GerardS0406

Lake Michigan 2.0

Lake Michigan 2.0 is a full "remake" of my Lake Michigan map which was released about 4 years ago. It's set on the 5th of July, the night after Independence Day! Trash has been thrown around everywhere and a familiar face gets locked up by security! Our four heroes were at the Lake for the fireworks show but wake up to a land infested with the undead after mistakenly becoming cursed and marked by the beast. The cause is unknown and our heroes need to find a way to escape before the undead take over and they are cursed forever.


Features List:
  • Shadows of Evil Styled Beast Mode
  • Shadows of Evil Rituals
  • "Buried" Weapon Chalks
  • Arthur from "Buried" - Huge Thanks to AllMoDs
  • BO2 Buildables
  • Harry's Perks
  • Black Ops 1 Weapons
  • More To Come

Spawn Demo Video:
Spoiler: click to open...

Before Power Images:
Spoiler: click to open...





After Power Images:
Spoiler: click to open...







Updates:

Update: September 1st, 2018
Spoiler: click to open...
There will be a spawn demo released on September 3rd, 2018 for all to play.

Note: The demo is not going to be perfect. Don't expect it to be perfect. Any bugs you may find, please report them to me. The mod has not been co-op tested yet. If there are any game-breaking bugs in co-op I find before September 3rd. I will list them in the Demo Release.

New Features:
  • Sliquifier Added
  • Completely Rescripted Buildables
  • WIP Perk System (Not featured in Demo)

SpawnDemo:
Spoiler: click to open...
As promised, here is the spawn demo!

Please note, I have not been able to test in co-op. If you do, please let me know any bugs you find as well as in solo.

Also, Don't pick up the satchel charge from the box! It's broken at the moment and not to be used.

Below is where the Summoning Key is located, there is no model for it at the moment.



Download:


A Spawn Demo Is Coming Very Soon
20%
6 years ago
I'm trying to create a custom friendly ai (I have ported over the models and anims already into waw as well as the character and aitype) but I'm stuck as to how to get the ai's anims to work and how to get the ai to move. For the moment, I just want the ai to follow a set path. If anyone can help, that would be great!
6 years ago
Hello, I am having problems with a alternate weapon (Hacker Device from Moon) in world at war. I have precached the weapon with:
Code Snippet
Plaintext
PrecacheItem( "moon_hacker" );
and gave the player the weapon in the hacker function:
Code Snippet
Plaintext
hacker()
{
while(1)
{
self waittill("trigger", player);
if(level.hackerTaken == true)
{
wait 1;
continue;
}
player iPrintLnBold("Lost PES");
player.hasPES = false;
player.hasHacker = true;
self setHintString(" ");
level.hackerTaken = true;
player giveweapon("moon_hacker");
player setactionslot(1,"weapon","moon_hacker");
player setweaponammostock("moon_hacker", 1);
wait(0.5);
}
}
but in game, after pressing the trigger, it gives me the hud and says press "[DUP or X]" but when I press X, it says, "calling an even on an unregistered weapon. Make sure that the weapon has been precached."

Any help is appreciated :)
7 years ago
I'm trying to change character sounds and I'm testing with just one sound for right now (JFK's Level Start Quote). I've followed many custom sound tutorials but they all don't seem to work.. (When I use Build Sound in Launcher, the "converted" sound never shows up in raw/sound..) I change it to 44100Hz in Audacity and export audio as an uncompressed 8-bit PCM; then I place the sound in mapname/sound/ and sound_assets/Raw/sound/ then made a new soundalias with the same name of a Dempsey level start.
Soundalias:
Code Snippet
Plaintext
name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,subtitle
#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
plr_0_vox_level_start_0,,vox_plr_0_level_start_0.wav,,1,1,1,500,,,,,full_vol,,,,,,,1,1,,3d,,,,,,,,,,,,,,,,,,,,,,,10,50,0.25,1
Then place the soundalias in my mod.csv as:
Code Snippet
Plaintext
sound,pentagon_player_quotes,,all_sp
Then tick build mod.ff and build sound:
Code Snippet
Plaintext
---------------------------
Errors
Copying  D:\Steam Games\steamapps\common\Call of Duty World at War\mods\zc_pentagon\mod.csv
     to  D:\Steam Games\steamapps\common\Call of Duty World at War\zone_source\mod.csv
---------------------------


---------------------------
FILES: 18499
UPDATED: 5
ERRORS: 20941
----------------------------
Then I check raw/sound/ and don't see the converted sound file.


Any help is appreciated! Thanks :)
7 years ago
How to get one targetname work for different models through script?
8 years ago
I've never gotten this error before in my time of modding but it just popped up (whenever I want to compile or build) guessing it's the linker_pc application:
8 years ago
STEAM MACHINE, PROS, CONS?

So as the Steam Machine is coming around the corner. I want to ask what you guys think of it. Do you think it will be a good thing or a bad thing.

If you have absolutely no clue what I'm talking about, go here: http://store.steampowered.com/universe/machines

Personally, I'm really excited and really need this machine. I don't have a decent pc as I can only run WaW at 15 fps or lower. You know what that means right. I need a new computer. Since this is basically a gaming computer but comes with it's own controller (you can also use keyboard and mouse also), this would act as my new computer ;)

TELL ME WHAT YOU THINK BELOW!
9 years ago
What tags should I remove from player models from bo2?
9 years ago
Is there a way (say after completing part of an easter egg) that a certain perk's power can turn on?

Additional Info: I am using HarryBo21's Perks.
9 years ago
I was wondering how to script a new ai with a custom model that I created in maya. I animated it but don't know how to script it.
9 years ago
How do you give an ai unlimited health so players can't kill it
9 years ago
Hey I was wondering how to make it so when you used a trigger, it would give you a certain weapon. Any help is appreciated.
9 years ago
How do you make a model only shootable with a certain weapon and then it will open a door?
9 years ago
How to make gravity change in a certain part of a map.
9 years ago
Hey I was wondering where I would put a flag_init("NAME")?

Would it go in _zombiemode.gsc in this function:
Code Snippet
Plaintext
init_flags()
{
flag_init("spawn_point_override");
flag_init("electricity_on");
flag_init("crawler_round");
}
9 years ago
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