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level.custom_ai_type = array_add( level.custom_ai_type, maps\_zombiemode_ai_boss::init );
level.custom_ai_type = [];
zombeng_spawn_points()
{
org = spawn("script_origin", (-258.693, 695.059, -56.8574));
org.targetname = "boss_zombie_spawner";
org = spawn("script_origin", (-1507.99, 583.312, 0.307038));
org.targetname = "boss_zombie_spawner";
org = spawn("script_origin", (-1446.81, -184.471, 1.34885));
org.targetname = "boss_zombie_spawner";
org = spawn("script_origin", (-166.122, 1847.94, -14.0593));
org.targetname = "boss_zombie_spawner";
}
level.boss_zombie_spawners = GetEntArray( "boss_zombie_spawner", "targetname" );
array_thread( level.boss_zombie_spawners, ::add_spawn_function, maps\_zombiemode_ai_boss::boss_prespawn );
zombeng_spawn_points()
{
org = spawn("script_origin", (-258.693, 695.059, -56.8574));
org = spawn("script_origin", (-1507.99, 583.312, 0.307038));
org = spawn("script_origin", (-1446.81, -184.471, 1.34885));
org = spawn("script_origin", (-166.122, 1847.94, -14.0593));
org.targetname = "boss_zombie_spawner";
}
level.boss_zombie_enter_level = 3;
maps\_zombiemode_ai_dogs::enable_dog_rounds();
if ( !isDefined( level.boss_zombie_enter_level ) )
{
level.boss_zombie_enter_level = maps\_zombiemode_ai_boss::boss_zombie_default_enter_level;
}
boss_zombie_default_enter_level()
{
Playfx( level._effect["boss_spawn"], self.origin );
playsoundatposition( "zmb_bolt", self.origin );
PlayRumbleOnPosition("explosion_generic", self.origin);
self.entered_level = true;
}
level.boss_zombie_spawn_heuristic = true;
player_add_points( event, mod, hit_location ,is_dog)
while(1)
{
if(self hasperk("specialty_bulletdamage"))
{
weapon = self GetCurrentWeapon();
if(weapon != "tesla_gun_zm" && weapon != "tesla_gun_upgraded_zm" )
if(weapon != "sniper_explosive_zm" && weapon != "sniper_explosive_upgraded_zm" )
if(weapon != "humangun_zm" && weapon != "humangun_upgraded_zm" )
{
current = self GetWeaponAmmoStock( weapon );
weaponstock = self GetWeaponAmmoStock( weapon );
addammo = int(player_points / 50);
self SetWeaponAmmoStock( weapon, weaponstock + addammo );
}
}
}
if ( isdefined( self.point_split_receiver ) && (event == "death" || event == "ballistic_knife_death") )
{
split_player_points = player_points - round_up_score( (player_points * self.point_split_keep_percent), 10 );
self.point_split_receiver add_to_player_score( split_player_points );
player_points = player_points - split_player_points;
}
register_tactical_grenade_for_level( "molotov_zm" );
level.zombie_tactical_grenade_player_init = "molotov_zm";
give_molotov()
{
self giveweapon( "molotov_zm" );
self set_player_tactical_grenade( "molotov_zm" );
}
Error
Server script compile error
unknown function
maps/_zombiemode_powerups.gsc(963):
self.worldgundw setModel(
maps\_zombiemode_weapons::get_left_hand_
weapon_model_name( self.weapon ) );
(see console for details)
ERROR: Parse error row 1 column 74 of soundaliases/zones/new_weapons.english.csv
ERROR: aliases failed to load
ERROR: Parse error row 1 column 74 of soundaliases/zones/new_weapons.all.csv
ERROR: aliases failed to load
// setmusicstate("mx_dog_round");